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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GROOVIE_CELL_H
#define GROOVIE_CELL_H
#include "common/file.h"
#include "common/util.h"
#include "groovie/groovie.h"
#define BOARDSIZE 7
#define CELL_CLEAR 0
#define CELL_BLUE 1
#define CELL_GREEN 2
namespace Groovie {
class GroovieEngine;
class Script;
class CellGame {
public:
CellGame(byte *board);
~CellGame();
int8 calcMove(byte *origboard, uint8 color, uint8 depth);
byte getStartX();
byte getStartY();
byte getEndX();
byte getEndY();
private:
bool validMove(byte *board, uint8 color, int8 endX, int8 endY);
void execMove(byte *board, uint8 color, int8 startX, int8 startY, int8 endX, int8 endY);
uint8 countBoard(byte* board, uint8 color);
byte *_board;
byte _startX;
byte _startY;
byte _endX;
byte _endY;
};
} // End of Groovie namespace
#endif // GROOVIE_CELL_H
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