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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GROOVIE_CURSOR_H
#define GROOVIE_CURSOR_H
#include "common/system.h"
#include "common/file.h"
namespace Groovie {
class Cursor {
public:
virtual ~Cursor() {}
uint16 getFrames() { return _numFrames; }
virtual void enable() = 0;
virtual void showFrame(uint16 frame) = 0;
protected:
uint16 _width;
uint16 _height;
uint16 _numFrames;
};
class CursorMan {
public:
CursorMan(OSystem *system);
virtual ~CursorMan();
virtual void animate();
virtual void setStyle(uint8 newStyle);
virtual uint8 getStyle();
protected:
OSystem *_syst;
// Animation variables
uint8 _lastFrame;
uint32 _lastTime;
// Styles
Common::Array<Cursor *> _cursors;
uint8 _current;
Cursor *_cursor;
};
class CursorMan_t7g : public CursorMan {
public:
CursorMan_t7g(OSystem *system);
~CursorMan_t7g();
private:
// Styles data
static const uint _cursorImg[];
static const uint _cursorPal[];
// Cursors data
Common::Array<byte *> _images;
Common::Array<byte *> _palettes;
// Loading functions
byte *loadImage(Common::File &file);
byte *loadPalette(Common::File &file);
};
class CursorMan_v2 : public CursorMan {
public:
CursorMan_v2(OSystem *system);
~CursorMan_v2();
};
} // End of Groovie namespace
#endif // GROOVIE_CURSOR_H
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