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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GROOVIE_GRAPHICS_H
#define GROOVIE_GRAPHICS_H
#include "graphics/surface.h"
namespace Groovie {
class GroovieEngine;
class GraphicsMan {
public:
GraphicsMan(GroovieEngine *vm);
~GraphicsMan();
// Buffers
void update();
void change();
void mergeFgAndBg();
void updateScreen(Graphics::Surface *source);
Graphics::Surface _foreground; // The main surface that most things are drawn to
Graphics::Surface _background; // Used occasionally, mostly (only?) in puzzles
// Palette fading
bool isFading();
void fadeIn(byte *pal);
void fadeOut();
private:
GroovieEngine *_vm;
bool _changed;
// Palette fading
void applyFading(int step);
int _fading;
byte _paletteFull[256 * 3];
uint32 _fadeStartTime;
};
} // End of Groovie namespace
#endif // GROOVIE_GRAPHICS_H
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