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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GROOVIE_H
#define GROOVIE_H
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "graphics/surface.h"
#include "groovie/cursor.h"
#include "groovie/debug.h"
#include "groovie/graphics.h"
#include "groovie/player.h"
#include "groovie/resource.h"
#include "groovie/script.h"
namespace Groovie {
class MusicPlayer;
enum DebugLevels {
kGroovieDebugAll = 1 << 0,
kGroovieDebugVideo = 1 << 1,
kGroovieDebugResource = 1 << 2,
kGroovieDebugScript = 1 << 3,
kGroovieDebugUnknown = 1 << 4,
kGroovieDebugHotspots = 1 << 5,
kGroovieDebugCursor = 1 << 6,
kGroovieDebugMIDI = 1 << 7,
kGroovieDebugScriptvars = 1 << 8,
kGroovieDebugCell = 1 << 9,
kGroovieDebugFast = 1 << 10
// the current limitation is 32 debug levels (1 << 31 is the last one)
};
struct GroovieGameDescription {
ADGameDescription desc;
EngineVersion version; // Version of the engine
int indexEntry; // The index of the entry in disk.1 for V2 games
};
class GroovieEngine : public Engine {
public:
GroovieEngine(OSystem *syst, const GroovieGameDescription *gd);
~GroovieEngine();
protected:
// Engine APIs
Common::Error run();
virtual void errorString(const char *buf_input, char *buf_output, int buf_output_size);
virtual bool hasFeature(EngineFeature f) const;
virtual bool canLoadGameStateCurrently();
virtual Common::Error loadGameState(int slot);
virtual void syncSoundSettings();
virtual Debugger *getDebugger() { return _debugger; }
public:
void waitForInput();
Script _script;
ResMan *_resMan;
GrvCursorMan *_grvCursorMan;
VideoPlayer *_videoPlayer;
MusicPlayer *_musicPlayer;
GraphicsMan *_graphicsMan;
private:
const GroovieGameDescription *_gameDescription;
Debugger *_debugger;
bool _waitingForInput;
};
} // End of namespace Groovie
#endif // GROOVIE_H
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