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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GROOVIE_SAVELOAD_H
#define GROOVIE_SAVELOAD_H
#include "common/savefile.h"
#include "engines/game.h"
#include "engines/savestate.h"
namespace Groovie {
class SaveLoad {
public:
// Validating slot numbers
static int getMaximumSlot();
static bool isSlotValid(int slot);
// Getting information
static Common::String getSlotSaveName(const Common::String &target, int slot);
static SaveStateList listValidSaves(const Common::String &target);
// Opening savefiles
static Common::InSaveFile *openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor = NULL);
static Common::OutSaveFile *openForSaving(const Common::String &target, int slot);
};
} // End of Groovie namespace
#endif // GROOVIE_SAVELOAD_H
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