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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
namespace HDB {
void aiPlayerInit(AIEntity *e) {
g_hdb->_ai->clearInventory();
e->aiAction = aiPlayerAction;
e->draw = g_hdb->_ai->getStandFrameDir(e);
switch (e->dir) {
case DIR_UP:
e->state = STATE_STANDUP;
break;
case DIR_DOWN:
e->state = STATE_STANDDOWN;
break;
case DIR_LEFT:
e->state = STATE_STANDLEFT;
break;
case DIR_RIGHT:
e->state = STATE_STANDRIGHT;
break;
case DIR_NONE:
warning("AI-PLAYER: aiPlayerInit: DIR_NONE found");
break;
}
e->moveSpeed = kPlayerMoveSpeed;
strcpy(e->entityName, "player");
g_hdb->_ai->assignPlayer(e);
}
void aiPlayerInit2(AIEntity *e) {
if (!g_hdb->_ai->_clubUpGfx[0]) {
warning("STUB: weapon_sel_gfx uninitialized");
g_hdb->_ai->_clubUpGfx[0] = new Picture;
g_hdb->_ai->_clubUpGfx[0]->load(g_hdb->_fileMan->findFirstData("clubup1", TYPE_PIC));
g_hdb->_ai->_clubUpGfx[1] = new Picture;
g_hdb->_ai->_clubUpGfx[1]->load(g_hdb->_fileMan->findFirstData("clubup2", TYPE_PIC));
g_hdb->_ai->_clubUpGfx[2] = new Picture;
g_hdb->_ai->_clubUpGfx[2]->load(g_hdb->_fileMan->findFirstData("clubup3", TYPE_PIC));
g_hdb->_ai->_clubUpGfx[3] = new Picture;
g_hdb->_ai->_clubUpGfx[3]->load(g_hdb->_fileMan->findFirstData("clubup3", TYPE_PIC));
g_hdb->_ai->_clubDownGfx[0] = new Picture;
g_hdb->_ai->_clubDownGfx[0]->load(g_hdb->_fileMan->findFirstData("clubdown1", TYPE_PIC));
g_hdb->_ai->_clubDownGfx[1] = new Picture;
g_hdb->_ai->_clubDownGfx[1]->load(g_hdb->_fileMan->findFirstData("clubdown2", TYPE_PIC));
g_hdb->_ai->_clubDownGfx[2] = new Picture;
g_hdb->_ai->_clubDownGfx[2]->load(g_hdb->_fileMan->findFirstData("clubdown3", TYPE_PIC));
g_hdb->_ai->_clubDownGfx[3] = new Picture;
g_hdb->_ai->_clubDownGfx[3]->load(g_hdb->_fileMan->findFirstData("clubdown3", TYPE_PIC));
g_hdb->_ai->_clubLeftGfx[0] = new Picture;
g_hdb->_ai->_clubLeftGfx[0]->load(g_hdb->_fileMan->findFirstData("clubleft1", TYPE_PIC));
g_hdb->_ai->_clubLeftGfx[1] = new Picture;
g_hdb->_ai->_clubLeftGfx[1]->load(g_hdb->_fileMan->findFirstData("clubleft2", TYPE_PIC));
g_hdb->_ai->_clubLeftGfx[2] = new Picture;
g_hdb->_ai->_clubLeftGfx[2]->load(g_hdb->_fileMan->findFirstData("clubleft3", TYPE_PIC));
g_hdb->_ai->_clubLeftGfx[3] = new Picture;
g_hdb->_ai->_clubLeftGfx[3]->load(g_hdb->_fileMan->findFirstData("clubleft3", TYPE_PIC));
g_hdb->_ai->_clubRightGfx[0] = new Picture;
g_hdb->_ai->_clubRightGfx[0]->load(g_hdb->_fileMan->findFirstData("clubright1", TYPE_PIC));
g_hdb->_ai->_clubRightGfx[1] = new Picture;
g_hdb->_ai->_clubRightGfx[1]->load(g_hdb->_fileMan->findFirstData("clubright2", TYPE_PIC));
g_hdb->_ai->_clubRightGfx[2] = new Picture;
g_hdb->_ai->_clubRightGfx[2]->load(g_hdb->_fileMan->findFirstData("clubright3", TYPE_PIC));
g_hdb->_ai->_clubRightGfx[3] = new Picture;
g_hdb->_ai->_clubRightGfx[3]->load(g_hdb->_fileMan->findFirstData("clubright3", TYPE_PIC));
g_hdb->_ai->_clubUpFrames = 4;
g_hdb->_ai->_clubDownFrames = 4;
g_hdb->_ai->_clubLeftFrames = 4;
g_hdb->_ai->_clubRightFrames = 4;
g_hdb->_ai->_slugAttackGfx[0] = new Picture;
g_hdb->_ai->_slugAttackGfx[0]->load(g_hdb->_fileMan->findFirstData("slug_shot1", TYPE_PIC));
g_hdb->_ai->_slugAttackGfx[1] = new Picture;
g_hdb->_ai->_slugAttackGfx[1]->load(g_hdb->_fileMan->findFirstData("slug_shot2", TYPE_PIC));
g_hdb->_ai->_slugAttackGfx[2] = new Picture;
g_hdb->_ai->_slugAttackGfx[2]->load(g_hdb->_fileMan->findFirstData("slug_shot3", TYPE_PIC));
g_hdb->_ai->_slugAttackGfx[3] = new Picture;
g_hdb->_ai->_slugAttackGfx[3]->load(g_hdb->_fileMan->findFirstData("slug_shot4", TYPE_PIC));
int32 size = g_hdb->_fileMan->getLength("shock_spark_sit01", TYPE_TILE32);
g_hdb->_ai->_stunLightningGfx[0] = g_hdb->_drawMan->getTileGfx("shock_spark_sit01", size);
size = g_hdb->_fileMan->getLength("shock_spark_sit02", TYPE_TILE32);
g_hdb->_ai->_stunLightningGfx[1] = g_hdb->_drawMan->getTileGfx("shock_spark_sit02", size);
size = g_hdb->_fileMan->getLength("shock_spark_sit03", TYPE_TILE32);
g_hdb->_ai->_stunLightningGfx[2] = g_hdb->_drawMan->getTileGfx("shock_spark_sit03", size);
size = g_hdb->_fileMan->getLength("shock_spark_sit04", TYPE_TILE32);
g_hdb->_ai->_stunLightningGfx[3] = g_hdb->_drawMan->getTileGfx("shock_spark_sit04", size);
size = g_hdb->_fileMan->getLength("starstun_sit01", TYPE_TILE32);
g_hdb->_ai->_stunnedGfx[0] = g_hdb->_drawMan->getTileGfx("starstun_sit01", size);
size = g_hdb->_fileMan->getLength("starstun_sit02", TYPE_TILE32);
g_hdb->_ai->_stunnedGfx[1] = g_hdb->_drawMan->getTileGfx("starstun_sit02", size);
size = g_hdb->_fileMan->getLength("starstun_sit03", TYPE_TILE32);
g_hdb->_ai->_stunnedGfx[2] = g_hdb->_drawMan->getTileGfx("starstun_sit03", size);
size = g_hdb->_fileMan->getLength("starstun_sit04", TYPE_TILE32);
g_hdb->_ai->_stunnedGfx[3] = g_hdb->_drawMan->getTileGfx("starstun_sit04", size);
}
e->draw = g_hdb->_ai->getStandFrameDir(e);
}
void aiPlayerAction(AIEntity *e) {
debug(9, "STUB: AI: aiPlayerAction required");
}
void aiPlayerDraw(AIEntity *e, int mx, int my) {
switch (e->state) {
case STATE_ATK_CLUB_UP:
g_hdb->_ai->_clubUpGfx[e->animFrame]->drawMasked(e->x + e->drawXOff - mx, e->y + e->drawYOff - my);
break;
case STATE_ATK_CLUB_DOWN:
g_hdb->_ai->_clubDownGfx[e->animFrame]->drawMasked(e->x + e->drawXOff - mx, e->y + e->drawYOff - my);
break;
case STATE_ATK_CLUB_LEFT:
g_hdb->_ai->_clubLeftGfx[e->animFrame]->drawMasked(e->x + e->drawXOff - mx, e->y + e->drawYOff - my);
break;
case STATE_ATK_CLUB_RIGHT:
g_hdb->_ai->_clubRightGfx[e->animFrame]->drawMasked(e->x + e->drawXOff - mx, e->y + e->drawYOff - my);
break;
default:
warning("AI-PLAYER: aiPlayerDraw: Unintended State");
break;
}
if (e->sequence) {
static int frame = 0;
switch (e->dir) {
case DIR_UP:
g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x - mx, e->y - 32 - my);
g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x - mx, e->y - 64 - my);
break;
case DIR_DOWN:
g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x - mx, e->y + 32 - my);
g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x - mx, e->y + 64 - my);
break;
case DIR_LEFT:
g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x - 32 - mx, e->y - my);
g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x - 64 - mx, e->y - my);
break;
case DIR_RIGHT:
g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x + 32 - mx, e->y - my);
g_hdb->_ai->_stunLightningGfx[frame]->drawMasked(e->x + 64 - mx, e->y - my);
break;
case DIR_NONE:
warning("AI-PLAYER: aiPlayerDraw: DIR_NONE found");
break;
}
frame = (frame + 1) & 3;
}
}
void aiGemAttackInit(AIEntity *e) {
warning("STUB: AI: aiGemAttackInit required");
}
void aiGemAttackInit2(AIEntity *e) {
warning("STUB: AI: aiGemAttackInit2 required");
}
void aiGemAttackAction(AIEntity *e) {
warning("STUB: AI: aiGemAttackAction required");
}
void aiChickenAction(AIEntity *e) {
warning("STUB: AI: aiChickenAction required");
}
void aiChickenUse(AIEntity *e) {
warning("STUB: AI: aiChickenUse required");
}
void aiChickenInit(AIEntity *e) {
warning("STUB: AI: aiChickenInit required");
}
void aiChickenInit2(AIEntity *e) {
warning("STUB: AI: aiChickenInit2 required");
}
void aiDollyInit(AIEntity *e) {
warning("STUB: AI: aiDollyInit required");
}
void aiDollyInit2(AIEntity *e) {
warning("STUB: AI: aiDollyInit2 required");
}
void aiSergeantInit(AIEntity *e) {
e->moveSpeed = kPlayerMoveSpeed >> 1;
if (e->value1)
e->aiAction = aiSergeantAction;
}
void aiSergeantInit2(AIEntity *e) {
e->draw = g_hdb->_ai->getStandFrameDir(e);
}
void aiSergeantAction(AIEntity *e) {
if (e->goalX) {
debug(9, "STUB: AI-PLAYER: aiSergeantAction: Play SND_FOOTSTEPS sounds");
g_hdb->_ai->animateEntity(e);
} else
g_hdb->_ai->animEntFrames(e);
}
void aiSpacedudeInit(AIEntity *e) {
warning("STUB: AI: aiSpacedudeInit required");
}
void aiSpacedudeInit2(AIEntity *e) {
warning("STUB: AI: aiSpacedudeInit2 required");
}
void aiCrateAction(AIEntity *e) {
warning("STUB: AI: aiCrateAction required");
}
void aiCrateInit2(AIEntity *e) {
warning("STUB: AI: aiCrateInit2 required");
}
void aiCrateInit(AIEntity *e) {
warning("STUB: AI: aiCrateInit required");
}
void aiBarrelLightAction(AIEntity *e) {
warning("STUB: AI: aiBarrelLightAction required");
}
void aiBarrelLightInit2(AIEntity *e) {
warning("STUB: AI: aiBarrelLightInit2 required");
}
void aiBarrelLightInit(AIEntity *e) {
warning("STUB: AI: aiBarrelLightInit required");
}
void aiBarrelHeavyAction(AIEntity *e) {
warning("STUB: AI: aiBarrelHeavyAction required");
}
void aiBarrelHeavyInit2(AIEntity *e) {
warning("STUB: AI: aiBarrelHeavyInit2 required");
}
void aiBarrelHeavyInit(AIEntity *e) {
warning("STUB: AI: aiBarrelHeavyInit required");
}
void aiBarrelExplosionEnd(AIEntity *e) {
warning("STUB: AI: aiBarrelExplosionEnd required");
}
void aiBarrelExplosionAction(AIEntity *e) {
warning("STUB: AI: aiBarrelExplosionAction required");
}
void aiBarrelExplode(AIEntity *e) {
warning("STUB: AI: aiBarrelExplode required");
}
void aiBarrelExplodeInit(AIEntity *e) {
warning("STUB: AI: aiBarrelExplodeInit required");
}
void aiBarrelExplodeInit2(AIEntity *e) {
warning("STUB: AI: aiBarrelExplodeInit2 required");
}
void aiBarrelExplodeAction(AIEntity *e) {
warning("STUB: AI: aiBarrelExplodeAction required");
}
void aiBarrelExplodeSpread(AIEntity *e) {
warning("STUB: AI: aiBarrelExplodeSpread required");
}
void aiBarrelBlowup(AIEntity *e, int x, int y) {
warning("STUB: AI: aiBarrelBlowup required");
}
void aiScientistInit(AIEntity *e) {
warning("STUB: AI: aiScientistInit required");
}
void aiScientistInit2(AIEntity *e) {
warning("STUB: AI: aiScientistInit2 required");
}
void aiFourFirerInit(AIEntity *e) {
warning("STUB: AI: aiFourFirerInit required");
}
void aiFourFirerInit2(AIEntity *e) {
warning("STUB: AI: aiFourFirerInit2 required");
}
void aiFourFirerAction(AIEntity *e) {
warning("STUB: AI: aiFourFirerAction required");
}
void aiSlugAttackAction(AIEntity *e) {
warning("STUB: AI: aiSlugAttackAction required");
}
void aiSlugAttackDraw(AIEntity *e, int mx, int my) {
warning("STUB: AI: aiSlugAttackDraw required");
}
void aiSlugAttackInit(AIEntity *e) {
warning("STUB: AI: aiSlugAttackInit required");
}
void aiSlugAttackInit2(AIEntity *e) {
warning("STUB: AI: aiSlugAttackInit2 required");
}
void aiDeadWorkerInit(AIEntity *e) {
warning("STUB: AI: aiDeadWorkerInit required");
}
void aiDeadWorkerInit2(AIEntity *e) {
warning("STUB: AI: aiDeadWorkerInit2 required");
}
void aiWorkerInit(AIEntity *e) {
warning("STUB: AI: aiWorkerInit required");
}
void aiWorkerInit2(AIEntity *e) {
warning("STUB: AI: aiWorkerInit2 required");
}
void aiAccountantInit(AIEntity *e) {
warning("STUB: AI: aiAccountantInit required");
}
void aiAccountantInit2(AIEntity *e) {
warning("STUB: AI: aiAccountantInit2 required");
}
void aiFrogStatueInit(AIEntity *e) {
warning("STUB: AI: aiFrogStatueInit required");
}
void aiFrogStatueInit2(AIEntity *e) {
warning("STUB: AI: aiFrogStatueInit2 required");
}
void aiFrogStatueAction(AIEntity *e) {
warning("STUB: AI: aiFrogStatueAction required");
}
void aiRoboStunnerAction(AIEntity *e) {
warning("STUB: AI: aiRoboStunnerAction required");
}
void aiRoboStunnerInit(AIEntity *e) {
warning("STUB: AI: aiRoboStunnerInit required");
}
void aiRoboStunnerInit2(AIEntity *e) {
warning("STUB: AI: aiRoboStunnerInit2 required");
}
void aiClubInit(AIEntity *e) {
warning("STUB: AI: aiClubInit required");
}
void aiClubInit2(AIEntity *e) {
warning("STUB: AI: aiClubInit2 required");
}
void aiSlugSlingerInit(AIEntity *e) {
warning("STUB: AI: aiSlugSlingerInit required");
}
void aiSlugSlingerInit2(AIEntity *e) {
warning("STUB: AI: aiSlugSlingerInit2 required");
}
void aiLaserAction(AIEntity *e) {
warning("STUB: AI: aiLaserAction required");
}
void aiLaserDraw(AIEntity *e, int mx, int my) {
warning("STUB: AI: aiLaserDraw required");
}
void aiDiverterAction(AIEntity *e) {
warning("STUB: AI: aiDiverterAction required");
}
void aiDiverterDraw(AIEntity *e, int mx, int my) {
warning("STUB: AI: aiDiverterDraw required");
}
void aiDeadEyeAction(AIEntity *e) {
warning("STUB: AI: aiDeadEyeAction required");
}
void aiMeerkatDraw(AIEntity *e, int mx, int my) {
warning("STUB: AI: aiMeerkatDraw required");
}
void aiMeerkatAction(AIEntity *e) {
warning("STUB: AI: aiMeerkatAction required");
}
void aiMeerkatLookAround(AIEntity *e) {
warning("STUB: AI: aiMeerkatLookAround required");
}
void aiDeadEyeWalkInPlace(AIEntity *e) {
warning("STUB: AI: aiDeadEyeWalkInPlace required");
}
void aiFatFrogAction(AIEntity *e) {
warning("STUB: AI: aiFatFrogAction required");
}
void aiFatFrogTongueDraw(AIEntity *e, int mx, int my) {
warning("STUB: AI: aiFatFrogTongueDraw required");
}
void aiGoodFairyAction(AIEntity *e) {
warning("STUB: AI: aiGoodFairyAction required");
}
void aiBadFairyAction(AIEntity *e) {
warning("STUB: AI: aiBadFairyAction required");
}
void aiGatePuddleAction(AIEntity *e) {
warning("STUB: AI: aiGatePuddleAction required");
}
void aiIcePuffSnowballAction(AIEntity *e) {
warning("STUB: AI: aiIcePuffSnowballAction required");
}
void aiIcePuffSnowballDraw(AIEntity *e, int mx, int my) {
warning("STUB: AI: aiIcePuffSnowballDraw required");
}
void aiIcePuffAction(AIEntity *e) {
warning("STUB: AI: aiIcePuffAction required");
}
void aiBuzzflyAction(AIEntity *e) {
warning("STUB: AI: aiBuzzflyAction required");
}
void aiDragonAction(AIEntity *e) {
warning("STUB: AI: aiDragonAction required");
}
void aiDragonDraw(AIEntity *e, int mx, int my) {
warning("STUB: AI: aiDragonDraw required");
}
void aiListenBotInit(AIEntity *e) {
warning("STUB: AI: aiListenBotInit required");
}
void aiListenBotInit2(AIEntity *e) {
warning("STUB: AI: aiListenBotInit2 required");
}
void aiLaserInit(AIEntity *e) {
warning("STUB: AI: aiLaserInit required");
}
void aiLaserInit2(AIEntity *e) {
warning("STUB: AI: aiLaserInit2 required");
}
void aiDiverterInit(AIEntity *e) {
warning("STUB: AI: aiDiverterInit required");
}
void aiDiverterInit2(AIEntity *e) {
warning("STUB: AI: aiDiverterInit2 required");
}
void aiDeadEyeInit(AIEntity *e) {
warning("STUB: AI: aiDeadEyeInit required");
}
void aiDeadEyeInit2(AIEntity *e) {
warning("STUB: AI: aiDeadEyeInit2 required");
}
void aiMeerkatInit(AIEntity *e) {
warning("STUB: AI: aiMeerkatInit required");
}
void aiMeerkatInit2(AIEntity *e) {
warning("STUB: AI: aiMeerkatInit2 required");
}
void aiFatFrogInit(AIEntity *e) {
warning("STUB: AI: aiFatFrogInit required");
}
void aiFatFrogInit2(AIEntity *e) {
warning("STUB: AI: aiFatFrogInit2 required");
}
void aiGoodFairyInit(AIEntity *e) {
warning("STUB: AI: aiGoodFairyInit required");
}
void aiGoodFairyInit2(AIEntity *e) {
warning("STUB: AI: aiGoodFairyInit2 required");
}
void aiGoodFairyMoveaway(AIEntity *e) {
warning("STUB: AI: aiGoodFairyMoveaway required");
}
void aiBadFairyInit(AIEntity *e) {
warning("STUB: AI: aiBadFairyInit required");
}
void aiBadFairyInit2(AIEntity *e) {
warning("STUB: AI: aiBadFairyInit2 required");
}
void aiGatePuddleInit(AIEntity *e) {
warning("STUB: AI: aiGatePuddleInit required");
}
void aiGatePuddleInit2(AIEntity *e) {
warning("STUB: AI: aiGatePuddleInit2 required");
}
void aiIcePuffInit(AIEntity *e) {
warning("STUB: AI: aiIcePuffInit required");
}
void aiIcePuffInit2(AIEntity *e) {
warning("STUB: AI: aiIcePuffInit2 required");
}
void aiBuzzflyInit(AIEntity *e) {
warning("STUB: AI: aiBuzzflyInit required");
}
void aiBuzzflyInit2(AIEntity *e) {
warning("STUB: AI: aiBuzzflyInit2 required");
}
void aiDragonInit(AIEntity *e) {
warning("STUB: AI: aiDragonInit required");
}
void aiDragonInit2(AIEntity *e) {
warning("STUB: AI: aiDragonInit2 required");
}
void aiDragonWake(AIEntity *e) {
warning("STUB: AI: aiDragonWake required");
}
void aiDragonUse(AIEntity *e) {
warning("STUB: AI: aiDragonUse required");
}
void aiEnvelopeGreenInit(AIEntity *e) {
warning("STUB: AI: aiEnvelopeGreenInit required");
}
void aiEnvelopeGreenInit2(AIEntity *e) {
warning("STUB: AI: aiEnvelopeGreenInit2 required");
}
void aiGemBlueInit(AIEntity *e) {
warning("STUB: AI: aiGemBlueInit required");
}
void aiGemBlueInit2(AIEntity *e) {
warning("STUB: AI: aiGemBlueInit2 required");
}
void aiGemRedInit(AIEntity *e) {
warning("STUB: AI: aiGemRedInit required");
}
void aiGemRedInit2(AIEntity *e) {
warning("STUB: AI: aiGemRedInit2 required");
}
void aiGemGreenInit(AIEntity *e) {
warning("STUB: AI: aiGemGreenInit required");
}
void aiGemGreenInit2(AIEntity *e) {
warning("STUB: AI: aiGemGreenInit2 required");
}
void aiTeaCupInit(AIEntity *e) {
warning("STUB: AI: aiTeaCupInit required");
}
void aiTeaCupInit2(AIEntity *e) {
warning("STUB: AI: aiTeaCupInit2 required");
}
void aiCookieInit(AIEntity *e) {
warning("STUB: AI: aiCookieInit required");
}
void aiCookieInit2(AIEntity *e) {
warning("STUB: AI: aiCookieInit2 required");
}
void aiBurgerInit(AIEntity *e) {
warning("STUB: AI: aiBurgerInit required");
}
void aiBurgerInit2(AIEntity *e) {
warning("STUB: AI: aiBurgerInit2 required");
}
void aiBookInit(AIEntity *e) {
warning("STUB: AI: aiBookInit required");
}
void aiBookInit2(AIEntity *e) {
warning("STUB: AI: aiBookInit2 required");
}
void aiClipboardInit(AIEntity *e) {
warning("STUB: AI: aiClipboardInit required");
}
void aiClipboardInit2(AIEntity *e) {
warning("STUB: AI: aiClipboardInit2 required");
}
void aiNoteInit(AIEntity *e) {
warning("STUB: AI: aiNoteInit required");
}
void aiNoteInit2(AIEntity *e) {
warning("STUB: AI: aiNoteInit2 required");
}
void aiKeycardWhiteInit(AIEntity *e) {
warning("STUB: AI: aiKeycardWhiteInit required");
}
void aiKeycardWhiteInit2(AIEntity *e) {
warning("STUB: AI: aiKeycardWhiteInit2 required");
}
void aiKeycardBlueInit(AIEntity *e) {
warning("STUB: AI: aiKeycardBlueInit required");
}
void aiKeycardBlueInit2(AIEntity *e) {
warning("STUB: AI: aiKeycardBlueInit2 required");
}
void aiKeycardRedInit(AIEntity *e) {
warning("STUB: AI: aiKeycardRedInit required");
}
void aiKeycardRedInit2(AIEntity *e) {
warning("STUB: AI: aiKeycardRedInit2 required");
}
void aiKeycardGreenInit(AIEntity *e) {
warning("STUB: AI: aiKeycardGreenInit required");
}
void aiKeycardGreenInit2(AIEntity *e) {
warning("STUB: AI: aiKeycardGreenInit2 required");
}
void aiKeycardPurpleInit(AIEntity *e) {
warning("STUB: AI: aiKeycardPurpleInit required");
}
void aiKeycardPurpleInit2(AIEntity *e) {
warning("STUB: AI: aiKeycardPurpleInit2 required");
}
void aiKeycardBlackInit(AIEntity *e) {
warning("STUB: AI: aiKeycardBlackInit required");
}
void aiKeycardBlackInit2(AIEntity *e) {
warning("STUB: AI: aiKeycardBlackInit2 required");
}
void aiSeedInit(AIEntity *e) {
warning("STUB: AI: aiSeedInit required");
}
void aiSeedInit2(AIEntity *e) {
warning("STUB: AI: aiSeedInit2 required");
}
void aiSodaInit(AIEntity *e) {
warning("STUB: AI: aiSodaInit required");
}
void aiSodaInit2(AIEntity *e) {
warning("STUB: AI: aiSodaInit2 required");
}
void aiDollyTool1Init(AIEntity *e) {
warning("STUB: AI: aiDollyTool1Init required");
}
void aiDollyTool1Init2(AIEntity *e) {
warning("STUB: AI: aiDollyTool1Init2 required");
}
void aiDollyTool2Init(AIEntity *e) {
warning("STUB: AI: aiDollyTool2Init required");
}
void aiDollyTool2Init2(AIEntity *e) {
warning("STUB: AI: aiDollyTool2Init2 required");
}
void aiDollyTool3Init(AIEntity *e) {
warning("STUB: AI: aiDollyTool3Init required");
}
void aiDollyTool3Init2(AIEntity *e) {
warning("STUB: AI: aiDollyTool3Init2 required");
}
void aiDollyTool4Init(AIEntity *e) {
warning("STUB: AI: aiDollyTool4Init required");
}
void aiDollyTool4Init2(AIEntity *e) {
warning("STUB: AI: aiDollyTool4Init2 required");
}
void aiRouterInit(AIEntity *e) {
warning("STUB: AI: aiRouterInit required");
}
void aiRouterInit2(AIEntity *e) {
warning("STUB: AI: aiRouterInit2 required");
}
void aiSlicerInit(AIEntity *e) {
warning("STUB: AI: aiSlicerInit required");
}
void aiSlicerInit2(AIEntity *e) {
warning("STUB: AI: aiSlicerInit2 required");
}
void aiPackageInit(AIEntity *e) {
warning("STUB: AI: aiPackageInit required");
}
void aiPackageInit2(AIEntity *e) {
warning("STUB: AI: aiPackageInit2 required");
}
void aiMagicEggAction(AIEntity *e) {
warning("STUB: AI: aiMagicEggAction required");
}
void aiMagicEggInit(AIEntity *e) {
warning("STUB: AI: aiMagicEggInit required");
}
void aiMagicEggInit2(AIEntity *e) {
warning("STUB: AI: aiMagicEggInit2 required");
}
void aiMagicEggUse(AIEntity *e) {
warning("STUB: AI: aiMagicEggUse required");
}
void aiIceBlockAction(AIEntity *e) {
warning("STUB: AI: aiIceBlockAction required");
}
void aiIceBlockInit(AIEntity *e) {
warning("STUB: AI: aiIceBlockInit required");
}
void aiIceBlockInit2(AIEntity *e) {
warning("STUB: AI: aiIceBlockInit2 required");
}
void aiCabKeyInit(AIEntity *e) {
warning("STUB: AI: aiCabKeyInit required");
}
void aiCabKeyInit2(AIEntity *e) {
warning("STUB: AI: aiCabKeyInit2 required");
}
void aiItemChickenInit(AIEntity *e) {
warning("STUB: AI: aiItemChickenInit required");
}
void aiItemChickenInit2(AIEntity *e) {
warning("STUB: AI: aiItemChickenInit2 required");
}
void aiPdaInit(AIEntity *e) {
warning("STUB: AI: aiPdaInit required");
}
void aiPdaInit2(AIEntity *e) {
warning("STUB: AI: aiPdaInit2 required");
}
void aiCellUse(AIEntity *e) {
warning("STUB: AI: aiCellUse required");
}
void aiCellInit2(AIEntity *e) {
warning("STUB: AI: aiCellInit2 required");
}
void aiCellInit(AIEntity *e) {
warning("STUB: AI: aiCellInit required");
}
void aiEnvelopeWhiteInit(AIEntity *e) {
warning("STUB: AI: aiEnvelopeWhiteInit required");
}
void aiEnvelopeWhiteInit2(AIEntity *e) {
warning("STUB: AI: aiEnvelopeWhiteInit2 required");
}
void aiEnvelopeBlueInit(AIEntity *e) {
warning("STUB: AI: aiEnvelopeBlueInit required");
}
void aiEnvelopeBlueInit2(AIEntity *e) {
warning("STUB: AI: aiEnvelopeBlueInit2 required");
}
void aiEnvelopeRedInit(AIEntity *e) {
warning("STUB: AI: aiEnvelopeRedInit required");
}
void aiEnvelopeRedInit2(AIEntity *e) {
warning("STUB: AI: aiEnvelopeRedInit2 required");
}
void aiTransceiverInit(AIEntity *e) {
warning("STUB: AI: aiTransceiverInit required");
}
void aiTransceiverInit2(AIEntity *e) {
warning("STUB: AI: aiTransceiverInit2 required");
}
void aiTransceiverAction(AIEntity *e) {
warning("STUB: AI: aiTransceiverAction required");
}
void aiTransceiverUse(AIEntity *e) {
warning("STUB: AI: aiTransceiverUse required");
}
void aiMonkeystoneInit(AIEntity *e) {
warning("STUB: AI: aiMonkeystoneInit required");
}
void aiMonkeystoneAction(AIEntity *e) {
warning("STUB: AI: aiMonkeystoneAction required");
}
void aiMonkeystoneInit2(AIEntity *e) {
warning("STUB: AI: aiMonkeystoneInit2 required");
}
void aiMonkeystoneUse(AIEntity *e) {
warning("STUB: AI: aiMonkeystoneUse required");
}
void aiMonkeystoneUse2(AIEntity *e) {
warning("STUB: AI: aiMonkeystoneUse2 required");
}
void aiGemAction(AIEntity *e) {
warning("STUB: AI: aiGemAction required");
}
void aiGemAction2(AIEntity *e) {
warning("STUB: AI: aiGemAction2 required");
}
void aiGemWhiteInit(AIEntity *e) {
warning("STUB: AI: aiGemWhiteInit required");
}
void aiGemWhiteInit2(AIEntity *e) {
warning("STUB: AI: aiGemWhiteInit2 required");
}
void aiGooCupUse(AIEntity *e) {
warning("STUB: AI: aiGooCupUse required");
}
void aiGooCupInit(AIEntity *e) {
warning("STUB: AI: aiGooCupInit required");
}
void aiGooCupInit2(AIEntity *e) {
warning("STUB: AI: aiGooCupInit2 required");
}
void aiVortexianAction(AIEntity *e) {
warning("STUB: AI: aiVortexianAction required");
}
void aiVortexianUse(AIEntity *e) {
warning("STUB: AI: aiVortexianUse required");
}
void aiVortexianInit(AIEntity *e) {
warning("STUB: AI: aiVortexianInit required");
}
void aiVortexianInit2(AIEntity *e) {
warning("STUB: AI: aiVortexianInit2 required");
}
void aiNoneInit(AIEntity *e) {
warning("STUB: AI: aiNoneInit required");
}
void aiNoneInit2(AIEntity *e) {
warning("STUB: AI: aiNoneInit2 required");
}
void callbackDoorOpenClose(int x, int y) {
warning("STUB: AI: callbackDoorOpenClose required");
}
void callbackAutoDoorOpenClose(int x, int y) {
warning("STUB: AI: callbackAutoDoorOpenClose required");
}
// Utility Functions
void aiAnimateStanddown(AIEntity *e, int speed) {
warning("STUB: AI: aiAnimateStanddown required");
}
void aiGenericAction(AIEntity *e) {
warning("STUB: AI: aiGenericAction required");
}
void aiGetItemAction(AIEntity *e) {
warning("STUB: AI: aiGetItemAction required");
}
} // End of Namespace
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