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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
namespace HDB {
void AI::addWaypoint(int px, int py, int x, int y, int level) {
if (_numWaypoints >= kMaxWaypoints || (playerOnIce() && _player->goalX))
return;
// Check for duplicates
for (int i = 0; i < _numWaypoints; i++)
if (_waypoints[i].x == x && _waypoints[i].y == y)
return;
// Check if path is clear
int nx = x;
int ny = y;
if (!_numWaypoints) {
warning("STUB: addWaypoint: Setup First Waypoint");
} else {
warning("STUB: addWaypoint: Setup additional Waypoints");
}
if (_numWaypoints < kMaxWaypoints) {
_waypoints[_numWaypoints].x = nx;
_waypoints[_numWaypoints].y = ny;
_waypoints[_numWaypoints].level = level;
_numWaypoints++;
warning("STUB: addWaypoint: Play SND_MENU_SLIDER");
}
}
void AI::removeFirstWaypoint() {
if (!_numWaypoints)
return;
int i;
for (i = 0; i < _numWaypoints; i++) {
_waypoints[i] = _waypoints[i + 1];
}
_waypoints[i].x = 0;
_waypoints[i].y = 0;
_waypoints[i].level = 0;
_numWaypoints--;
}
void AI::clearWaypoints() {
memset(&_waypoints[0], 0, sizeof(_waypoints));
_numWaypoints = 0;
}
Tile *AI::getStandFrameDir(AIEntity *e) {
switch (e->dir) {
case DIR_DOWN:
if (e->standdownFrames)
return e->standdownGfx[0];
else if (e->movedownFrames)
return e->movedownGfx[0];
break;
case DIR_UP:
if (e->standupFrames)
return e->standupGfx[0];
else if (e->moveupFrames)
return e->moveupGfx[0];
break;
case DIR_LEFT:
if (e->standleftFrames)
return e->standleftGfx[0];
else if (e->moveleftFrames)
return e->moveleftGfx[0];
break;
case DIR_RIGHT:
if (e->standrightFrames)
return e->standrightGfx[0];
else if (e->moverightFrames)
return e->moverightGfx[0];
break;
case DIR_NONE:
warning("AI-WAYPOINT: getStandFrameDir: DIR_NONE found");
break;
}
return e->standdownGfx[0];
}
void AI::drawWayPoints() {
debug(9, "STUB: AI::drawWayPoints()");
}
} // End of Namespace
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