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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "hdb/hdb.h"

namespace HDB {

AI::AI() {
	_cine = new Common::Array<CineCommand *>;
}

AI::~AI() {
	delete _cine;
}

void AI::cineStart(bool abortable, char *abortFunc) {
	_cineAbortable = abortable;
	_cineAborted = false;
	_cineAbortFunc = abortFunc;
	_cineActive = true;
	_playerLock = false;
	_cameraLock = false;
}

void AI::cineSetCamera(int x, int y) {
	CineCommand *cmd = new CineCommand;
	cmd->x = x * kTileWidth;
	cmd->y = y * kTileHeight;
	cmd->cmdType = C_SETCAMERA;
	_cine->push_back(cmd);
}

void AI::cineResetCamera() {
	CineCommand *cmd = new CineCommand;
	cmd->cmdType = C_RESETCAMERA;
	_cine->push_back(cmd);
}

void AI::cineMoveCamera(int x, int y, int speed) {
	CineCommand *cmd = new CineCommand;
	cmd->start = 0;
	cmd->x = x * kTileWidth;
	cmd->y = y * kTileHeight;
	cmd->cmdType = C_MOVECAMERA;
	_cine->push_back(cmd);
}

} // End of Namespace