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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HDB_FILE_MANAGER_H
#define HDB_FILE_MANAGER_H
#include "common/array.h"
#include "common/file.h"
#include "common/error.h"
#define MPCIterator Common::Array<MPCEntry *>::iterator
namespace HDB {
// Each entry in a MSD file is of the following types
enum DataType {
TYPE_ERROR,
TYPE_BINARY,
TYPE_TILE32,
TYPE_FONT,
TYPE_ICON32,
TYPE_PIC,
ENDOFTYPES
};
struct MPCEntry {
char filename[64]; // filename
int32 offset; // offset in MSD file of data
int32 length; // compressed length of data
int32 ulength; // uncompressed length
DataType type; // type of data
};
// data structure for a TILE32
// the actual 16-bit "565" PocketPC-formatted
// gfx data follows the structure in the .msd
// The imagesize will always be 2048 bytes (32*32*2)
struct Tile32Type {
int32 flags; // bit flags
char name[64]; // name of graphic
};
// data structure for a PIC
// the actual 16-bit "565" PocketPC-formatted
// gfx data follows the structure in the .msd
struct PicType {
int width, height; // width & height of pic
char name[64]; // name of pic
};
// data structure for a FONT
// the actual 16-bit "565" PocketPC-formatted
// gfx data follows the structure in the .msd
struct FontType {
int type; // 0 = mono, 1 = proportional
int numChars; // how many characters in font
int height; // height of entire font
int kerning; // space between chars
int leading; // space between lines
};
// each character in a font has width info and
// an offset from the beginning of the font chunk
struct CharInfo {
int16 width; // in pixels, of the character
int32 offset; // from the start of the font charInfo chunk
};
class FileMan {
private:
Common::File *_mpcFile;
Common::Array<MPCEntry *> _dir;
int _numEntries;
bool _compressed;
public:
struct {
uint32 id;
uint32 dirSize;
} dataHeader;
uint32 readOffset;
bool openMPC(const Common::String &filename);
void closeMPC();
/*
TODO: Implement the loadData functions for the various
DataTypes as they are encountered.
void loadData(char *string, uint32 *length);
*/
MPCEntry **findFirstData(char *string, DataType type);
MPCEntry **findNextData(MPCIterator it);
int findAmount(char *string, DataType type);
};
} // End of Namespace HDB
#endif // !HDB_FILE_MANAGER_H
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