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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HDB_INPUT_H
#define HDB_INPUT_H
#include "common/system.h"
namespace HDB {
enum Button {
kButtonUp = 2 << 0,
kButtonDown = 2 << 1,
kButtonLeft = 2 << 2,
kButtonRight = 2 << 3,
kButtonA = 2 << 4,
kButtonB = 2 << 5,
kButtonC = 2 << 6,
kButtonD = 2 << 7,
kButtonExit = 2 << 8
};
class Input {
public:
bool init();
void setButtons(uint16 b);
uint16 getButtons();
void stylusDown(int x, int y);
void stylusUp(int x, int y);
void stylusMove(int x, int y);
void updateMouse(int newX, int newY);
void updateMouseButtons(int l, int m, int r);
void updateKeys(Common::Event event, bool keyDown);
int getMouseX() {
return _mouseX;
}
int getMouseY() {
return _mouseY;
}
private:
uint16 _buttons; // Flags for buttons
bool _stylusDown;
int _stylusDownX, _stylusDownY;
int _mouseX, _mouseY;
int _mouseLButton, _mouseMButton, _mouseRButton;
// Definable Keys
Common::KeyCode _keyUp, _keyDown, _keyLeft, _keyRight;
Common::KeyCode _keyInv, _keyUse, _keyMenu, _keyDebug;
Common::KeyCode _keyQuit;
};
} // End of Namespace
#endif // !HDB_INPUT_H
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