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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/file.h"
#include "hdb/hdb.h"
#ifndef HDB_LUA_SCRIPT_H
#define HDB_LUA_SCRIPT_H
struct lua_State;
namespace HDB {
class LuaScript {
public:
LuaScript();
~LuaScript();
bool init();
bool initScript(Common::SeekableReadStream *stream, const char *name, int32 length);
bool executeMPC(Common::SeekableReadStream *stream, const char *name, int32 length);
bool executeFile(const Common::String &filename);
private:
lua_State *_state;
bool _systemInit;
bool registerExtensions();
bool executeChunk(const char *chunk, uint chunkSize, const Common::String &chunkName) const;
void stripComments(char *chunk);
};
}
#endif // !HDB_LUA_SCRIPT_H
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