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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
namespace HDB {
Map::Map() {
_mapLoaded = false;
}
bool Map::load(Common::SeekableReadStream *stream) {
if (_mapLoaded) {
return false;
}
// Load MSM data header
stream->read(_name, 32);
_width = stream->readUint16LE();
_height = stream->readUint16LE();
_backgroundOffset = stream->readUint32LE();
_foregroundOffset = stream->readUint32LE();
_iconNum = stream->readUint16LE();
_iconListOffset = stream->readUint32LE();
_infoNum = stream->readUint16LE();
_infoListOffset = stream->readUint32LE();
// Reading Background
_background = new uint16[_width * _height];
stream->seek(_backgroundOffset);
for (int i = 0; i < _width * _height; i++) {
_background[i] = stream->readUint16LE();
}
// Reading Foreground
_foreground = new uint16[_width * _height];
stream->seek(_foregroundOffset);
for (int i = 0; i < _width * _height; i++) {
_foreground[i] = stream->readUint16LE();
}
// Reading Icon List
_iconList = new MSMIcon[_iconNum];
for (int i = 0; i < _iconNum; i++) {
_iconList[i].icon = stream->readUint16LE();
_iconList[i].x = stream->readUint16LE();
_iconList[i].y = stream->readUint16LE();
stream->read(_iconList[i].funcInit, 32);
stream->read(_iconList[i].funcAction, 32);
stream->read(_iconList[i].funcUse, 32);
_iconList[i].dir = stream->readUint16LE();
_iconList[i].level = stream->readUint16LE();
_iconList[i].value1 = stream->readUint16LE();
_iconList[i].value2 = stream->readUint16LE();
}
/*
TODO: Add the InfoList when it comes up
*/
return true;
}
#if 0
MapLoader::MapLoader() {
_mapLoaded = false;
}
bool MapLoader::loadMap(Common::SeekableReadStream *stream, int32 length) {
if (_mapLoaded) {
return false;
}
// Load MSM data into _mapHeader
_mapHeader = new MSMHeader;
stream->read(_mapHeader->name, 32);
_mapHeader->width = stream->readUint16LE();
_mapHeader->height = stream->readUint16LE();
_mapHeader->background = stream->readUint32LE();
_mapHeader->foreground = stream->readUint32LE();
_mapHeader->iconNum = stream->readUint16LE();
_mapHeader->iconList = stream->readUint32LE();
_mapHeader->infoNum = stream->readUint16LE();
_mapHeader->infoList = stream->readUint32LE();
/*
TODO: Set the InMapName in hdb.cpp
*/
mapWidth = _mapHeader->width;
mapHeight = _mapHeader->height;
// Create matrices to keep track of Explosions, Barrels and LaserBeams
_mapExplosions = new char[mapWidth * mapHeight];
_mapExpBarrels = new char[mapWidth * mapHeight];
_mapLaserBeams = new char[mapWidth * mapHeight];
mapX = mapY = 0;
debug("Background: %d\n", _mapHeader->background);
debug("Foreground: %d\n", _mapHeader->foreground);
debug("IconList: %d\n", _mapHeader->iconList);
debug("InfoList: %d\n", _mapHeader->infoList);
warning("STUB: MAPLOADER: LOAD MAP INCOMPLETE");
return false;
}
int MapLoader::loadTiles() {
warning("STUB: MAPLOADER: LOAD TILES");
return 0;
}
#endif
}
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