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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
namespace HDB {
Map::Map() {
_mapLoaded = false;
}
bool Map::load(Common::SeekableReadStream *stream) {
if (_mapLoaded) {
return false;
}
// Load MSM data header
stream->read(_name, 32);
_width = stream->readUint16LE();
_height = stream->readUint16LE();
_backgroundOffset = stream->readUint32LE();
_foregroundOffset = stream->readUint32LE();
_iconNum = stream->readUint16LE();
_iconListOffset = stream->readUint32LE();
_infoNum = stream->readUint16LE();
_infoListOffset = stream->readUint32LE();
// Reading Background
_background = new uint16[_width * _height];
stream->seek(_backgroundOffset);
for (int i = 0; i < _width * _height; i++) {
_background[i] = stream->readUint16LE();
}
// Reading Foreground
_foreground = new uint16[_width * _height];
stream->seek(_foregroundOffset);
for (int i = 0; i < _width * _height; i++) {
_foreground[i] = stream->readUint16LE();
}
// Reading Icon List
_iconList = new MSMIcon[_iconNum];
for (uint i = 0; i < _iconNum; i++) {
_iconList[i].icon = stream->readUint16LE();
_iconList[i].x = stream->readUint16LE();
_iconList[i].y = stream->readUint16LE();
stream->read(_iconList[i].funcInit, 32);
stream->read(_iconList[i].funcAction, 32);
stream->read(_iconList[i].funcUse, 32);
_iconList[i].dir = stream->readUint16LE();
_iconList[i].level = stream->readUint16LE();
_iconList[i].value1 = stream->readUint16LE();
_iconList[i].value2 = stream->readUint16LE();
}
/*
TODO: Add the InfoList when it comes up
*/
/*
TODO: Set the InMapName once its setup
*/
_mapExplosions = new byte[_width * _height];
_mapExpBarrels = new byte[_width * _height];
_mapLaserBeams = new byte[_width * _height];
_mapX = _mapY = 0;
_mapLoaded = true;
return true;
}
int Map::loadTiles() {
int tile, temp;
int skyIndex = 0;
// Load all tiles
for (uint j = 0; j < _height; j++) {
for (uint i = 0; i < _width; i++) {
tile = _background[j * _width + i];
}
}
return skyIndex;
}
}
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