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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
namespace HDB {
MapLoader::MapLoader() {
_mapLoaded = false;
}
bool MapLoader::loadMap(Common::SeekableReadStream *stream, int32 length) {
if (_mapLoaded) {
return false;
}
// Load MSM data into mapHeader
mapHeader = new MSMHeader;
stream->read(mapHeader->name, 32);
mapHeader->width = stream->readUint16LE();
mapHeader->height = stream->readUint16LE();
mapHeader->background = stream->readUint32LE();
mapHeader->foreground = stream->readUint32LE();
mapHeader->iconNum = stream->readUint16LE();
mapHeader->iconList = stream->readUint32LE();
mapHeader->infoNum = stream->readUint16LE();
mapHeader->infoList = stream->readUint32LE();
/*
TODO: Set the InMapName in hdb.cpp
*/
warning("STUB: MAPLOADER: LOAD MAP INCOMPLETE");
return false;
}
int MapLoader::loadTiles() {
warning("STUB: MAPLOADER: LOAD TILES");
return 0;
}
}
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