1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
namespace HDB {
Map::Map() {
_mapLoaded = false;
}
int Map::loadTiles() {
int tile, temp;
int skyIndex = 0;
// Load all tiles
for (uint j = 0; j < _height; j++) {
for (uint i = 0; i < _width; i++) {
tile = _background[j * _width + i];
if ((temp = g_hdb->_drawMan->isSky(tile)) && !skyIndex) {
skyIndex = temp;
}
g_hdb->_drawMan->getTile(tile);
g_hdb->_drawMan->getTile(_foreground[j * _width + i]);
}
}
return skyIndex;
}
bool Map::load(Common::SeekableReadStream *stream) {
if (_mapLoaded) {
return false;
}
debug(5, "map stream size: %d(%x)", stream->size(), stream->size());
// Load MSM data header
stream->read(_name, 32);
_width = stream->readUint16LE();
_height = stream->readUint16LE();
_backgroundOffset = stream->readUint32LE();
_foregroundOffset = stream->readUint32LE();
_iconNum = stream->readUint16LE();
_infoNum = stream->readUint16LE(); // not used in the original
_iconListOffset = stream->readUint32LE();
_infoListOffset = stream->readUint32LE(); // not used in the original
debug(5, "map: w: %d(%x), h: %d(%x) bg: %x fg: %x icon#: %d(%x) icon: %x info#: %d(%x) info: %x",
_width, _width, _height, _height, _backgroundOffset, _foregroundOffset, _iconNum, _iconNum,
_iconListOffset, _infoNum, _infoNum, _infoListOffset);
// Reading Background
_background = new uint16[_width * _height];
stream->seek(_backgroundOffset);
for (int i = 0; i < _width * _height; i++) {
_background[i] = stream->readUint16LE();
}
if (gDebugLevel >= 5) {
debug(5, "Background:");
Common::hexdump((const byte *)_background, 512);
}
// Reading Foreground
_foreground = new uint16[_width * _height];
stream->seek(_foregroundOffset);
for (int i = 0; i < _width * _height; i++) {
_foreground[i] = stream->readUint16LE();
}
if (gDebugLevel >= 5) {
debug(5, "Foreground:");
Common::hexdump((const byte *)_foreground, 512);
}
// Reading Icon List
_iconList = new MSMIcon[_iconNum];
for (uint i = 0; i < _iconNum; i++) {
_iconList[i].icon = stream->readUint16LE();
_iconList[i].x = stream->readUint16LE();
_iconList[i].y = stream->readUint16LE();
stream->read(_iconList[i].funcInit, 32);
stream->read(_iconList[i].funcAction, 32);
stream->read(_iconList[i].funcUse, 32);
_iconList[i].dir = stream->readUint16LE();
_iconList[i].level = stream->readUint16LE();
_iconList[i].value1 = stream->readUint16LE();
_iconList[i].value2 = stream->readUint16LE();
}
/*
TODO: Add the InfoList when it comes up
*/
/*
TODO: Set the InMapName once its setup
*/
_mapExplosions = new byte[_width * _height];
_mapExpBarrels = new byte[_width * _height];
_mapLaserBeams = new byte[_width * _height];
int sky = loadTiles();
g_hdb->_drawMan->setSky(sky);
_mapX = _mapY = 0;
/*
TODO: Add the animating tile lists
*/
_mapLoaded = true;
return true;
}
void Map::draw() {
if (!_mapLoaded) {
return;
}
int matrixY;
int screenX, screenY;
int maxTileX, maxTileY;
// Calculate Tile Offsets and Panning Offsets
_mapTileX = _mapX / kTileWidth;
_mapTileY = _mapY / kTileHeight;
_mapTileXOff = -(_mapX % kTileWidth);
_mapTileYOff = -(_mapY % kTileHeight);
matrixY = _mapTileY * _width;
screenY = _mapTileYOff;
/*
Note from Original Source:
need to set the number of tiles to draw on the screen. Most of the time
we need to draw an extra tile because we're displaying a half-tile, but
sometimes the offset is exactly at 0 and thus we don't need to draw a
tile offscreen that we'll never see. In fact, doing this fixes a bug
that could occur because we would be accessing map data that's outside the map
when we're at the very bottom of the map.
*/
maxTileX = (_mapTileXOff >= -8) ? kScreenXTiles - 1 : kScreenXTiles;
maxTileY = (!_mapTileYOff) ? kScreenYTiles - 1 : kScreenYTiles;
if (matrixY + (maxTileY - 1)*_width > _height * _width) {
return;
}
for (int j = 0; j < maxTileY; j++) {
screenX = _mapTileXOff;
for (int i = 0; i < maxTileX; i++) {
// Draw Background Tile
uint16 tileIndex = _background[matrixY + _mapTileX + i];
if (tileIndex < 0) {
tileIndex = 0;
}
// Draw if not a sky tile
if (!g_hdb->_drawMan->isSky(tileIndex)) {
g_hdb->_drawMan->getTile(tileIndex)->draw(screenX, screenY);
}
// Draw Foreground Tile
tileIndex = _foreground[matrixY + _mapTileX + i];
if (tileIndex >= 0) {
Tile *fTile = g_hdb->_drawMan->getTile(tileIndex);
if (fTile && !(fTile->_flags & kFlagInvisible)) {
if ((fTile->_flags & kFlagGrating)) {
/*
TODO: Implement Gratings Check
*/
warning("STUB: Map::draw: Gratings Check not found");
} else if ((fTile->_flags & kFlagForeground)) {
/*
TODO: Implement Gratings Check
*/
warning("STUB: Map::draw: Gratings Check not found");
} else {
if (fTile->_flags & kFlagMasked) {
/*
TODO: Implement MaskedMapTile drawing
*/
fTile->drawMasked(screenX, screenY);
} else {
fTile->draw(screenX, screenY);
}
}
}
}
screenX += kTileWidth;
}
matrixY += _width;
screenY += kTileWidth;
}
/*
TODO: Implement animated Map Tiles
*/
}
uint16 Map::getMapBGTileIndex(int x, int y) {
if (x < 0 || x >= _width || y < 0 || y >= _height) {
return 0;
}
return _background[y * _width + x];
}
uint16 Map::getMapFGTileIndex(int x, int y) {
if (x < 0 || x >= _width || y < 0 || y >= _height) {
return 0;
}
return _foreground[y * _width + x];
}
void Map::getMapXY(int *x, int *y) {
*x = _mapX;
*y = _mapY;
}
void Map::setMapXY(int x, int y) {
if (x < 0) {
x = 0;
} else if (x > (_width * kTileWidth - 480)) {
x = _width * kTileWidth - 480;
}
if (y < 0) {
y = 0;
} else if (y > (_height * kTileHeight - 480)) {
y = _height * kTileHeight - 480;
}
_mapX = x;
_mapY = y;
}
// Sets _mapX and _mapY and tries to center the map around X, Y
void Map::centerMapXY(int x, int y) {
int checkx = x / kTileWidth;
int checky = y / kTileHeight;
int minx, miny, maxx, maxy;
// Scan from centerX to right edge
maxx = (_width - (16/2)) * kTileWidth;
for (int i = checkx + 1; i <= checkx + (16 / 2); i++) {
if (!getMapBGTileIndex(i, checky)) {
maxx = (i - (16 / 2)) * kTileWidth;
break;
}
}
// Scan from centerX to left edge
minx = 0;
for (int i = checkx - 1; i >= checkx - (16 / 2); i--) {
if (!getMapBGTileIndex(i, checky)) {
// +1 because we don't want to see one whole tile
minx = (1 + i + (16 / 2)) * kTileWidth;
break;
}
}
// Scan from centerY to bottom edge
maxy = (_height - (16/2)) * kTileHeight;
for (int i = checky + 1; i <= checky + (16 / 2); i++) {
if (!getMapBGTileIndex(checkx, i)) {
maxy = (i - (16 / 2)) * kTileHeight;
break;
}
}
// Scan from centerY to top edge
miny = 0;
for (int i = checky - 1; i >= checkx - (16 / 2); i--) {
if (!getMapBGTileIndex(checkx, i)) {
// +! because we don't want to see one whole tile
miny = (1 + i + (16 / 2)) * kTileHeight;
break;
}
}
if (x < minx) {
x = minx;
} else if (x > maxx) {
x = maxx;
}
if (y < miny) {
y = miny;
} else if (y > maxy) {
y = maxy;
}
x -= (480 / 2);
y -= (480 / 2);
setMapXY(x, y);
}
}
|