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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HDB_MAP_LOADER_H
#define HDB_MAP_LOADER_H
#include "common/system.h"
namespace HDB {
struct MSMEntry {
char name[32];
uint16 width;
uint16 height;
uint32 background;
uint32 foreground;
uint16 iconNum;
uint32 iconList;
uint16 infoNum;
uint32 infoList;
};
struct MSMIcon {
uint16 icon; // index into icon list
uint16 x;
uint16 y;
char funcInit[32]; // Lua init function for this entity
char funcAction[32];
char funcUse[32];
uint16 dir; // direction entity is facing
uint16 level; // which floor level entity is on
uint16 value1, value2;
};
class MapLoader {
public:
MapLoader();
bool loadMap(Common::SeekableReadStream *stream);
int loadTiles();
bool isLoaded() {
return _mapLoaded;
}
private:
bool _mapLoaded;
};
}
#endif // !HDB_MAP_LOADER_H
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