aboutsummaryrefslogtreecommitdiff
path: root/engines/hdb/map-loader.h
blob: 69c82a8ee5ba8befcfb5aa432e2780fbe0972d7c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef HDB_MAP_LOADER_H
#define HDB_MAP_LOADER_H

#include "common/system.h"

namespace HDB {

enum {
	kScreenXTiles = 17,
	kScreenYTiles = 16,
	kMaxGratings = 250,
	kMaxForegrounds = 250
};

struct MSMIcon {
	uint16	icon;					// index into icon list
	uint16	x;
	uint16	y;

	char	funcInit[32];		// Lua init function for this entity
	char	funcAction[32];
	char	funcUse[32];
	uint16	dir;					// direction entity is facing
	uint16	level;					// which floor level entity is on
	uint16	value1, value2;

	MSMIcon(): icon(0), x(0), y(0), funcInit(""), funcAction(""), funcUse(""), dir(0), level(0), value1(0), value2(0) {}
};

struct Foreground {
	uint16 x;
	uint16 y;
	uint16 tile;

	Foreground() : x(0), y(0), tile(0) {}
};

struct SeeThroughTile {
	uint16 x;
	uint16 y;
	uint16 tile;

	SeeThroughTile() : x(0), y(0), tile(0) {}
};

class Map {
public:
	Map();
	~Map();

	int loadTiles();
	bool load(Common::SeekableReadStream *stream);
	void draw();
	void drawEnts();
	void drawGratings();
	void drawForegrounds();

	bool isLoaded() {
		return _mapLoaded;
	}

	bool onScreen(int x, int y) {
		if ((x >= _mapX / kTileWidth) && (x < (_mapX / kTileWidth) + kScreenXTiles) && (y >= _mapY / kTileHeight) && (y < (_mapY / kTileHeight) + kScreenYTiles))
			return true;
		return false;
	}

	uint32 getMapBGTileFlags(int x, int y);
	uint32 getMapFGTileFlags(int x, int y);
	uint16 getMapBGTileIndex(int x, int y);
	uint16 getMapFGTileIndex(int x, int y);
	void setMapBGTileIndex(int x, int y, int index);
	void setMapFGTileIndex(int x, int y, int index);
	void addBGTileAnimation(int x, int y);
	void addFGTileAnimation(int x, int y);
	void removeBGTileAnimation(int x, int y);
	void removeFGTileAnimation(int x, int y);

	void getMapXY(int *x, int *y);
	void setMapXY(int x, int y);
	void centerMapXY(int x, int y);

	// Check if one of the tiles in a range exists in the map on either layer
	bool checkOneTileExistInRange(int tileIndex, int count);

	uint16 _width, _height;
	int _mapX, _mapY; // Coordinates of Map
	int _mapTileX, _mapTileY; // Tile Coordinates of Map
	int _mapTileXOff, _mapTileYOff; // Tile Coordinates Offset (0-31)

	Foreground *_gratings[kMaxGratings], *_foregrounds[kMaxForegrounds];
	int _numGratings, _numForegrounds;

	int _animCycle;	// Tile Animation Counter
	Common::Array<uint32> _listBGAnimSlow;
	Common::Array<uint32> _listBGAnimMedium;
	Common::Array<uint32> _listBGAnimFast;
	Common::Array<uint32> _listFGAnimSlow;
	Common::Array<uint32> _listFGAnimMedium;
	Common::Array<uint32> _listFGAnimFast;

private:
	char _name[32];
	uint32 _backgroundOffset;
	uint32 _foregroundOffset;
	uint16 _iconNum;
	uint32 _iconListOffset;
	uint16 _infoNum;
	uint32 _infoListOffset;

	uint16 *_background;
	uint16 *_foreground;
	MSMIcon *_iconList;

	byte *_mapExplosions;
	byte *_mapExpBarrels;
	byte *_mapLaserBeams;

	bool _mapLoaded;
};
}

#endif // !HDB_MAP_LOADER_H