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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
#include "hdb/menu.h"
namespace HDB {
bool Menu::init() {
_starWarp = 0;
warning("STUB: Menu::init()");
return true;
}
void Menu::startTitle() {
// REMOVE: Putting this here since Menu hasn't been implemented yet.
// Defaults the game into Action Mode
g_hdb->setActionMode(1);
g_hdb->setGameState(GAME_PLAY);
warning("STUB: Menu::startTitle()");
}
void Menu::fillSavegameSlots() {
warning("STUB: PMenu::fillSavegameSlots()");
}
} // End of Namespace
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