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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
#include "hdb/menu.h"
namespace HDB {
bool Menu::init() {
// _starWarp = 0;
_titleActive = false;
_menuActive = false;
_optionsActive = false;
_gamefilesActive = false;
_newgameActive = false;
_warpActive = false;
_optionsScrolling = false;
_optionsScrollX = kMenuX;
_rocketX = kMRocketX;
_sayHDB = false;
_nebulaY = 0; // Used as a flag
_fStars[0].y = 0; // Used as a flag
_keyAssignUp = Common::KEYCODE_UP;
_keyAssignDown = Common::KEYCODE_DOWN;
_keyAssignLeft = Common::KEYCODE_LEFT;
_keyAssignRight = Common::KEYCODE_RIGHT;
_keyAssignUse = Common::KEYCODE_RETURN;
_gCheckEmpty = g_hdb->_gfx->loadPic(G_CHECK_EMPTY);
_gCheckOff = g_hdb->_gfx->loadPic(G_CHECK_OFF);
_gCheckOn = g_hdb->_gfx->loadPic(G_CHECK_ON);
_gCheckLeft = g_hdb->_gfx->loadPic(G_CHECK_LEFT);
_gCheckRight = g_hdb->_gfx->loadPic(G_CHECK_RIGHT);
_contArrowUp = g_hdb->_gfx->loadPic(CTRL_ARROWUP);
_contArrowDown = g_hdb->_gfx->loadPic(CTRL_ARROWDN);
_contArrowLeft = g_hdb->_gfx->loadPic(CTRL_ARROWLEFT);
_contArrowRight = g_hdb->_gfx->loadPic(CTRL_ARROWRIGHT);
_contAssign = g_hdb->_gfx->loadPic(CTRL_ASSIGN);
_waitingForKey = false;
_warpPlaque = g_hdb->_gfx->loadPic(WARP_PLAQUE);
_hdbLogoScreen = g_hdb->_gfx->loadPic(TITLESCREEN);
return true;
}
void Menu::startTitle() {
// REMOVE: Putting this here since Menu hasn't been implemented yet.
// Defaults the game into Action Mode
g_hdb->setActionMode(1);
g_hdb->setGameState(GAME_PLAY);
warning("STUB: Menu::startTitle()");
}
void Menu::fillSavegameSlots() {
warning("STUB: PMenu::fillSavegameSlots()");
}
} // End of Namespace
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