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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HDB_MENU_H
#define HDB_MENU_H
namespace HDB {
#define STARS_MONKEYSTONE_7 0xfe257d // magic value in the config file for the unlocking of the Monkeystone secret #7
#define STARS_MONKEYSTONE_7_FAKE 0x11887e // fake value that means it hasn't been unlocked
#define STARS_MONKEYSTONE_14 0x3341fe // <same> for the Monkeystone #14
#define STARS_MONKEYSTONE_14_FAKE 0x1cefd0 // fake value that means it hasn't been unlocked
#define STARS_MONKEYSTONE_21 0x77ace3 // <same> for the Monkeystone #21
#define STARS_MONKEYSTONE_21_FAKE 0x3548fe // fake value that means it hasn't been unlocked
class Menu {
public:
bool init();
void startTitle();
void fillSavegameSlots();
int _starWarp;
};
} // End of Namespace
#endif // !HDB_SOUND_H
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