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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HOPKINS_EVENTS_H
#define HOPKINS_EVENTS_H
#include "common/scummsys.h"
#include "common/events.h"
#include "common/str.h"
namespace Hopkins {
#define GAME_FRAME_RATE 50
#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
class HopkinsEngine;
enum DIALOG_KEY { KEY_NONE = 0, KEY_INVENTORY = 1, KEY_OPTIONS = 2, KEY_SAVE = 3, KEY_LOAD = 4 };
class EventsManager {
private:
int _oldIconId;
uint32 _priorCounterTime;
uint32 _priorFrameTime;
bool _keyState[256];
bool _mouseLinuxFl;
int _mouseSizeX, _mouseSizeY;
HopkinsEngine *_vm;
void pollEvents();
void handleKey(const Common::Event &event);
void checkForNextFrameCounter();
void updateCursor();
public:
DIALOG_KEY _gameKey;
uint32 _rateCounter;
uint32 _gameCounter;
bool _escKeyFl;
bool _mouseFl;
bool _breakoutFl;
Common::Point _startPos;
Common::Point _mousePos;
Common::Point _mouseOffset;
int _mouseSpriteId;
int _curMouseButton;
int _mouseButton;
int _mouseCursorId;
byte *_objectBuf;
byte *_mouseCursor;
EventsManager(HopkinsEngine *vm);
~EventsManager();
void clearAll();
void initMouseData();
void delay(int totalMilli);
void changeMouseCursor(int id);
void refreshEvents();
int waitKeyPress();
int getMouseX();
int getMouseY();
int getMouseButton();
void setMouseXY(Common::Point pos);
void setMouseXY(int xp, int yp);
void mouseOn();
void mouseOff();
void setMouseOn();
void refreshScreenAndEvents();
};
} // End of namespace Hopkins
#endif /* HOPKINS_EVENTS_H */
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