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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hopkins/globals.h"
#include "hopkins/files.h"
#include "hopkins/font.h"
#include "hopkins/graphics.h"
#include "hopkins/hopkins.h"
#include "common/textconsole.h"
#include "common/file.h"
namespace Hopkins {
// Default data for the Hopkins array
const int HOPKINS_PERSO_0[] = {
0, -2, 0, -3, 0, -6, 0, -1, 0, -3, 0, -3, 0, -5, 0, -3, 0, -6, 0, -3, 0, -3, 0, -3,
9, -4, 8, -4, 6, -2, 9, -2, 9, -3, 9, -3, 9, -4, 9, -2, 9, -2, 8, -2, 9, -3, 9, -2,
13, 0, 13, 0, 13, 0, 13, 0, 14, 0, 13, 0, 13, 0, 12, 0, 12, 0, 14, 0, 13, 0, 14, 0,
10, 3, 9, 3, 10, 4, 8, 2, 7, 1, 10, 2, 9, 2, 7, 4, 7, 3, 8, 0, 9, 1, 9, 1, 0, 4, 0,
4, 0, 6, 0, 3, 0, 4, 0, 3, 0, 4, 0, 4, 0, 6, 0, 3, 0, 3, 0, 3
};
const int HOPKINS_PERSO_1[] = {
0, -2, 0, -2, 0, -5, 0, -1, 0, -2, 0, -2, 0, -4, 0, -2, 0, -5, 0, -2, 0, -2, 0, -2,
11, 0, 10, 0, 11, 0, 11, 0, 11, 0, 11, 0, 12, 0, 11, 0, 9, 0, 10, 0, 11, 0, 11, 0,
11, 0, 10, 0, 11, 0, 11, 0, 11, 0, 11, 0, 12, 0, 11, 0, 9, 0, 10, 0, 11, 0, 11, 0,
11, 0, 10, 0, 11, 0, 11, 0, 11, 0, 11, 0, 12, 0, 11, 0, 9, 0, 10, 0, 11, 0, 11, 0,
0, 3, 0, 3, 0, 5, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 5, 0, 3, 0, 3, 0, 3
};
const int HOPKINS_PERSO_2[] = {
0, -2, 0, 0, 0, -3, 0, -2, 0, -2, 0, -1, 0, -2, 0, -1, 0, -3, 0, -2, 0, -2, 0, -2,
8, 0, 9, 0, 5, 0, 9, 0, 7, 0, 7, 0, 7, 0, 7, 0, 6, 0, 7, 0, 6, 0, 9, 0, 8, 0, 9, 0,
5, 0, 9, 0, 7, 0, 7, 0, 7, 0, 7, 0, 6, 0, 7, 0, 6, 0, 9, 0, 8, 0, 9, 0, 5, 0, 9, 0,
7, 0, 7, 0, 7, 0, 7, 0, 6, 0, 7, 0, 6, 0, 9, 0, 0, 2, 0, 0, 0, 2, 0, 1, 0, 2, 0, 2,
0, 2, 0, 2, 0, 2, 0, 1, 0, 2, 0, 2
};
Globals::Globals(HopkinsEngine *vm) {
_vm = vm;
// Initialize array properties
for (int i = 0; i < 500; ++i)
_spriteSize[i] = 0;
for (int i = 0; i < 70; ++i)
Common::fill((byte *)&_hopkinsItem[i], (byte *)&_hopkinsItem[i] + sizeof(HopkinsItem), 0);
for (int i = 0; i < 36; ++i)
_inventory[i] = 0;
// Initialize fields
_language = LANG_EN;
_linuxEndDemoFl = false;
_speed = 1;
_eventMode = EVENTMODE_DEFAULT;
_exitId = 0;
_characterSpriteBuf = 0;
_screenId = 0;
_prevScreenId = 0;
_characterMaxPosY = 0;
_menuScrollSpeed = 0;
_menuSpeed = 0;
_menuSoundOff = 0;
_menuVoiceOff = 0;
_menuMusicOff = 0;
_menuTextOff = 0;
_menuDisplayType = 0;
_checkDistanceFl = false;
_characterType = CHARACTER_HOPKINS;
_actionMoveTo = false;
_actionDirection = DIR_NONE;
_creditsStartX = -1;
_creditsEndX = -1;
_creditsStartY = -1;
_creditsEndY = -1;
_creditsPosY = 0;
_creditsLineNumb = 0;
memset(_creditsItem, 0, 12000);
_creditsStep = 0;
_oceanDirection = DIR_NONE;
// Initialize pointers
_levelSpriteBuf = NULL;
_saveData = NULL;
_answerBuffer = NULL;
_characterSpriteBuf = NULL;
_optionDialogSpr = NULL;
// Reset flags
_censorshipFl = false;
_disableInventFl = false;
_freezeCharacterFl = false;
_optionDialogFl = false;
_introSpeechOffFl = false;
_cityMapEnabledFl = false;
_baseMapColor = 50;
_curRoomNum = 0;
}
Globals::~Globals() {
freeMemory(_levelSpriteBuf);
freeMemory((byte *)_saveData);
freeMemory(_answerBuffer);
freeMemory(_characterSpriteBuf);
free(NULL);
}
void Globals::setConfig() {
// CHECKME: Should be in Globals() but it doesn't work
// The Polish version is a translation of the English version. The filenames are the same.
// The Russian version looks like a translation of the English version, based on the filenames.
switch (_vm->getLanguage()) {
case Common::EN_ANY:
case Common::PL_POL:
case Common::RU_RUS:
_language = LANG_EN;
break;
case Common::FR_FRA:
_language = LANG_FR;
break;
case Common::ES_ESP:
_language = LANG_SP;
break;
default:
error("Hopkins - SetConfig(): Unknown language in internal language mapping");
break;
}
// End of CHECKME
switch (_language) {
case LANG_EN:
_zoneFilename = "ZONEAN.TXT";
_textFilename = "TEXTEAN.TXT";
break;
case LANG_FR:
_zoneFilename = "ZONE01.TXT";
_textFilename = "TEXTE01.TXT";
break;
case LANG_SP:
_zoneFilename = "ZONEES.TXT";
_textFilename = "TEXTEES.TXT";
break;
}
}
void Globals::clearAll() {
_vm->_fontMan->clearAll();
_vm->_dialog->clearAll();
_answerBuffer = NULL;
_levelSpriteBuf = NULL;
_saveData = NULL;
_vm->_objectsMan->_curObjectIndex = 0;
_vm->_linesMan->clearAll();
_vm->_objectsMan->clearAll();
_saveData = (Savegame *)malloc(sizeof(Savegame));
memset(_saveData, 0, sizeof(Savegame));
_vm->_events->clearAll();
}
void Globals::loadCharacterData() {
const int *srcList[] = { HOPKINS_PERSO_0, HOPKINS_PERSO_1, HOPKINS_PERSO_2 };
const int *srcP = srcList[_characterType];
for (int idx = 0; idx < 240 / 4; ++idx) {
_hopkinsItem[idx]._speedX = *srcP++;
_hopkinsItem[idx]._speedY = *srcP++;
}
_vm->_objectsMan->resetOldFrameIndex();
_vm->_objectsMan->resetOldDirection();
}
byte *Globals::allocMemory(int count) {
byte *result = (byte *)malloc(count);
if (!result)
result = NULL;
return result;
}
byte *Globals::freeMemory(byte *p) {
if (p)
free(p);
return NULL;
}
} // End of namespace Hopkins
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