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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HOPKINS_H
#define HOPKINS_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/error.h"
#include "common/random.h"
#include "common/hash-str.h"
#include "common/util.h"
#include "engines/engine.h"
#include "graphics/surface.h"
#include "hopkins/anim.h"
#include "hopkins/events.h"
#include "hopkins/globals.h"
#include "hopkins/graphics.h"
#include "hopkins/menu.h"
#include "hopkins/objects.h"
#include "hopkins/sound.h"
/**
* This is the namespace of the Hopkins engine.
*
* Status of this engine: In Development
*
* Games using this engine:
* - Hopkins FBI
*/
namespace Hopkins {
enum {
kHopkinsDebugAnimations = 1 << 0,
kHopkinsDebugActions = 1 << 1,
kHopkinsDebugSound = 1 << 2,
kHopkinsDebugMusic = 1 << 3,
kHopkinsDebugScripts = 1 << 4
};
#define DEBUG_BASIC 1
#define DEBUG_INTERMEDIATE 2
#define DEBUG_DETAILED 3
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
struct HopkinsGameDescription;
class HopkinsEngine : public Engine {
private:
const HopkinsGameDescription *_gameDescription;
Common::RandomSource _randomSource;
/**
* Processes the loaded list of ini file parameters
*/
void processIniParams(Common::StringMap &iniParams);
void INIT_SYSTEM();
void PASS();
void REST_SYSTEM();
void PLAN_BETA();
void PERSONAGE(const Common::String &s1, const Common::String &s2, const Common::String &s3,
const Common::String &s4, int v);
void PERSONAGE2(const Common::String &s1, const Common::String &s2, const Common::String &s3,
const Common::String &s4, int v);
void PUBQUIT();
void COMPUT_HOPKINS(int a1);
void ENDEMO();
void BOOM();
protected:
// Engine APIs
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
public:
AnimationManager _animationManager;
EventsManager _eventsManager;
Globals _globals;
GraphicsManager _graphicsManager;
MenuManager _menuManager;
ObjectsManager _objectsManager;
SoundManager _soundManager;
public:
HopkinsEngine(OSystem *syst, const HopkinsGameDescription *gameDesc);
virtual ~HopkinsEngine();
void GUIError(const Common::String &msg);
uint32 getFeatures() const;
Common::Language getLanguage() const;
uint16 getVersion() const;
bool getIsDemo() const;
int getRandomNumber(int maxNumber);
/**
* Run the introduction sequence
*/
void INTRORUN();
};
// Global reference to the HopkinsEngine object
extern HopkinsEngine *g_vm;
#define GLOBALS g_vm->_globals
} // End of namespace Hopkins
#endif /* HOPKINS_H */
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