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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HOPKINS_OBJECTS_H
#define HOPKINS_OBJECTS_H
#include "hopkins/globals.h"
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/str.h"
#define MAX_SPRITE 5
namespace Hopkins {
struct ObjectAuthIcon {
byte _objectFileNum;
byte _idx;
byte _flag1;
byte _flag2;
byte _flag3;
byte _flag4;
byte _flag5;
byte _flag6;
};
struct SpriteItem {
int _animationType;
const byte *_spriteData;
Common::Point _spritePos;
int _zoomFactor;
bool _flipFl;
int _spriteIndex;
int _deltaX;
int _deltaY;
bool _rleFl;
bool _activeFl;
int _destX;
int _destY;
int _width;
int _height;
int _zoomPct;
int _reducePct;
};
struct BobItem {
int _bobMode;
byte *_spriteData;
int _xp;
int _yp;
int _frameIndex;
int _animDataIdx;
int _moveChange1;
int _moveChange2;
bool _disabledAnimationFl;
byte *_animData;
bool _bobMode10;
int _bobModeChange;
int _modeChangeCtr;
int _modeChangeUnused;
bool _disableFl; // Set to true in B_CACHE_OFF()
int _zoomFactor;
bool _flipFl;
bool _isSpriteFl;
bool _activeFl;
int _oldX;
int _oldY;
int _oldWidth;
int _oldHeight;
int _oldX2;
int _zooInmFactor;
int _zoomOutFactor;
};
struct HidingItem {
int _x;
int _y;
int _spriteIndex;
int _width;
int _height;
int _useCount;
byte *_spriteData;
bool _resetUseCount;
int _yOffset;
};
struct LockAnimItem {
bool _enableFl;
int _posX;
};
struct VBobItem {
byte *_spriteData;
int _displayMode;
int _xp;
int _yp;
int _frameIndex;
byte *_surface;
int _oldX;
int _oldY;
int _oldFrameIndex;
byte *_oldSpriteData;
};
struct ListeItem {
bool _visibleFl;
int _posX;
int _posY;
int _width;
int _height;
};
/**
* Mode for SortItem records
*/
enum SortMode { SORT_NONE = 0, SORT_BOB = 1, SORT_SPRITE = 2, SORT_HIDING = 3 };
/**
* Structure to represent a pending display of either a Bob, Sprite, or Cache Item.
*/
struct SortItem {
SortMode _sortMode;
int _index;
int _priority;
};
class HopkinsEngine;
class ObjectsManager {
private:
HopkinsEngine *_vm;
int _objectWidth, _objectHeight;
int _oldBorderSpriteIndex;
int _borderSpriteIndex;
byte *_spritePtr;
const byte *_oldSpriteData;
int _verb;
int _oldSpriteIndex;
int _oldFrameIndex;
int _oldDirectionSpriteIdx;
Directions _oldDirection;
Directions _lastDirection;
bool _oldFlipFl;
int _curGestureFile;
byte *_gestureBuf;
int _homeRateCounter;
int _sortedDisplayCount;
SortItem _sortedDisplay[51];
byte *_hidingItemData[6];
HidingItem _hidingItem[25];
bool _hidingActiveFl;
ObjectAuthIcon _objectAuthIcons[300];
int _curObjectFileNum;
byte *_objectDataBuf;
VBobItem VBob[30];
ListeItem Liste[6];
ListeItem Liste2[35];
void initVBob();
void clearVBob();
void sprite_alone(const byte *objectData, byte *sprite, int objIndex);
void removeObjectDataBuf();
int getOffsetX(const byte *spriteData, int spriteIndex, bool isSize);
int getOffsetY(const byte *spriteData, int spriteIndex, bool isSize);
void capture_mem_sprite(const byte *objectData, byte *sprite, int objIndex);
void setBobInfo(int idx);
void computeHideCounter(int idx);
void initBobVariables(int idx);
void checkHidingItem();
void displayHiding(int idx);
void computeSprite(int idx);
void beforeSort(SortMode sortMode, int index, int priority);
void displayBobAnim();
void displayVBob();
void showSprite(int idx);
void clearSprite();
void setSpriteZoom(int idx, int zoomFactor);
void loadZone(const Common::String &file);
void changeCharacterHead(PlayerCharacter oldCharacter, PlayerCharacter newCharacter);
void GOHOME2();
void nextVerbIcon();
void handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx);
void sceneSpecialIni();
void showActionAnimation(const byte *spriteData, const Common::String &actionStr, int speed, bool flipFl);
public:
bool _disableFl;
bool _forestFl;
bool _visibleFl;
bool _saveLoadFl;
bool _forceZoneFl;
bool _changeVerbFl;
bool _helicopterFl;
bool _twoCharactersFl;
bool _changeHeadFl;
bool _priorityFl;
int _jumpVerb;
int _jumpZone;
int _zoneNum;
int _eraseVisibleCounter;
int _curObjectIndex;
int _startSpriteIndex;
int _oldInventoryPosX, _oldInventoryPosY;
int _saveLoadX, _saveLoadY;
int _mapCarPosX, _mapCarPosY;
int _oldCharacterPosX, _oldCharacterPosY;
Common::Point _borderPos;
Common::Point _oldBorderPos;
Common::Point _characterPos;
byte *_forestSprite;
byte *_saveLoadSprite;
byte *_saveLoadSprite2;
byte *_headSprites;
SpriteItem _sprite[6];
BobItem _bob[36];
LockAnimItem _lockedAnims[30];
bool _charactersEnabledFl;
bool _refreshBobMode10Fl;
ObjectsManager(HopkinsEngine *vm);
~ObjectsManager();
void clearAll();
int getWidth(const byte *objectData, int idx);
int getHeight(const byte *objectData, int idx);
byte *loadSprite(const Common::String &file);
void loadLinkFile(const Common::String &file, bool OBSSEUL = false);
void addStaticSprite(const byte *spriteData, Common::Point pos, int idx, int spriteIndex, int zoomFactor, bool flipFl, int deltaX, int deltaY);
void animateSprite(int idx);
void removeSprite(int idx);
void setSpriteX(int idx, int xp);
void setSpriteY(int idx, int yp);
int getSpriteX(int idx);
int getSpriteY(int idx);
void setSpriteIndex(int idx, int spriteIndex);
void displaySprite();
void computeAndSetSpriteSize();
void setFlipSprite(int idx, bool flip);
int getBobAnimDataIdx(int idx);
void initBorder(int zoneIdx);
void nextObjectIcon(int idx);
void takeInventoryObject(int idx);
void handleSpecialGames();
void addObject(int objIndex);
void changeObject(int objIndex);
void removeObject(int objIndex);
void resetBob(int idx);
void hideBob(int idx);
void displayBob(int idx);
void setBobOffset(int idx, int offset);
void setBobAnimDataIdx(int idx, int animIdx);
void setBobAnimation(int idx);
void stopBobAnimation(int idx);
int getBobPosX(int idx);
void handleCityMap();
void clearScreen();
void disableVerb(int idx, int a2);
void enableVerb(int idx, int a2);
void lockAnimX(int idx, int x);
void handleLeftButton();
void handleRightButton();
void setOffsetXY(byte *data, int idx, int xp, int yp, bool isSize);
void setVerb(int id);
void doActionBack(int idx);
void doActionRight(int idx);
void doActionFront(int idx);
void doActionLeft(int idx);
void doActionDiagRight(int idx);
void doActionDiagLeft(int idx);
void loadObjects();
byte *loadObjectFromFile(int objIndex, bool mode);
void resetHidingItems();
void resetHidingUseCount(int idx);
void setHidingUseCount(int idx);
void loadHidingItems(const Common::String &file);
void enableHidingBehavior();
void disableHidingBehavior();
void disableHidingItem(int idx);
void resetHomeRateCounter() { _homeRateCounter = 0; }
void resetOldFrameIndex() { _oldFrameIndex = -1; }
void resetOldDirection() { _oldDirection = DIR_NONE; }
int getObjectWidth() { return _objectWidth; }
int getObjectHeight() { return _objectHeight; }
void showSpecialActionAnimationWithFlip(byte *spriteData, const Common::String &animationSeq, int speed, bool flipFl);
void showSpecialActionAnimation(byte *spriteData, const Common::String &animString, int speed);
void checkEventBobAnim(int idx, int animIdx, int animDataIdx, int a4);
void setMultiBobAnim(int idx1, int idx2, int anim1Idx, int anim2Idx);
void loadObjectIniFile();
void quickDisplayBobSprite(int idx);
void initVbob(byte *src, int idx, int xp, int yp, int frameIndex);
void disableVbob(int idx);
void setAndPlayAnim(int idx, int animIdx, int destPosi, bool animAction);
void PERSONAGE(const Common::String &backgroundFile, const Common::String &linkFile,
const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen);
void PERSONAGE2(const Common::String &backgroundFile, const Common::String &linkFile,
const Common::String &animFile, const Common::String &s4, int soundNum, bool initializeScreen);
void GOHOME();
void PARADISE();
};
} // End of namespace Hopkins
#endif /* HOPKINS_OBJECTS_H */
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