aboutsummaryrefslogtreecommitdiff
path: root/engines/hopkins/objects.h
blob: f3b41bc8d0d851fb228e621854cb5cd44cbdff49 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef HOPKINS_OBJECTS_H
#define HOPKINS_OBJECTS_H

#include "common/scummsys.h"
#include "common/endian.h"
#include "common/str.h"

namespace Hopkins {

struct SpriteItem {
	int field0;
	const byte *spriteData;
	Common::Point spritePos;
	int spriteY;
	int fieldC;
	int fieldE;
	int field10;
	int field12;
	int field14;
	byte *field1C;
	int field20;
	int field22;
	int field24;
	int field26;
	int field28;
	int field2A;
	int field2C;
	int field2E;
	int field30;
	int field32;
	int field34;
	int field36;
};

class HopkinsEngine;

class ObjectsManager {
private:
	HopkinsEngine *_vm;

public:
	SpriteItem Sprite[6];
	int PRIORITY;
	int inventairex, inventairey;
	int inventairel, inventaireh;
	int old_cadx, old_cady, old_cadi;
	int cadx, cady, cadi;
	int SL_X, SL_Y;
	int I_old_x, I_old_y;
	int g_old_x, g_old_y;
	int FLAG_VISIBLE_EFFACE;
	byte *Winventaire;
	byte *inventaire2;
	byte *SL_SPR;
	byte *SL_SPR2;
	byte *sprite_ptr;
	const byte *S_old_spr; 
	bool PERSO_ON;
	bool SL_FLAG;
	int SL_MODE;
	bool FLAG_VISIBLE;
	bool DESACTIVE_INVENT;
	int DESACTIVE_CURSOR;
	bool BOBTOUS;
	bool INVENTFLAG;
	int KEY_INVENT;
	int my_anim;
	int GOACTION;
	int NUMZONE;
	int ARRET_PERSO_FLAG;
	int ARRET_PERSO_NUM;
	int FORCEZONE;
	int CHANGEVERBE;
	int verbe;
	int Vold_taille;
	bool SPEED_FLAG;
	int SPEED_X, SPEED_Y;
	int SPEED_IMAGE;
	byte *SPEED_PTR;
	int DERLIGNE;
	int g_old_sens;
	int A_ANIM;
	int MA_ANIM;
	int MA_ANIM1;
	int A_DEPA;
	int MAX_DEPA;
	int MAX_DEPA1;
	int VIRE_INVENT;
	int AFFINVEN;
	int TRAVAILOBJET;
	int CH_TETE;
	int T_RECTIF;
	int DESACTIVE;
	int DEUXPERSO;
	int PERX, PERY;
	int PERI;
	int RECALL;
	int PTAILLE;
	int PEROFX;
	int PEROFY;
	int OBSSEUL;
	int NVVERBE;
	int NVZONE;
	int S_old_ani; 
	int S_old_ret;
	int nouveau_x, nouveau_y;
	int nouveau_sens;
	int nouveau_anim;
public:
	ObjectsManager();
	void setParent(HopkinsEngine *vm);

	byte *CHANGE_OBJET(int objIndex);
	byte *CAPTURE_OBJET(int objIndex, int mode);
	void DELETE_OBJET(int objIndex);

	int Get_Largeur(const byte *objectData, int idx);
	int Get_Hauteur(const byte *objectData, int idx);
	int sprite_alone(const byte *objectData, byte *sprite, int objIndex);
	byte *DEL_FICHIER_OBJ();

	byte *CHARGE_SPRITE(const Common::String &file);
	void set_offsetxy(byte *data, int idx, int xp, int yp, bool isSize);
	int get_offsetx(const byte *spriteData, int spriteIndex, bool isSize);
	int get_offsety(const byte *spriteData, int spriteIndex, bool isSize);
	void AFF_SPRITES();

	int capture_mem_sprite(const byte *objectData, byte *sprite, int objIndex);
	int AJOUTE_OBJET(int objIndex);

	void INIT_BOB();
	void BOB_ZERO(int idx);
	void DEF_BOB(int idx);
	void BOB_VISU(int idx);
	void BOB_OFF(int idx);
	void BOB_OFFSET(int idx, int v);
	void BOB_ADJUST(int idx, int v);
	void BOB_OFFSETY(int idx, int v);
	void SCBOB(int idx);
	void CALCUL_BOB(int idx);

	void VERIFCACHE();
	void INVENT_ANIM();
	void DEF_SPRITE(int idx);
	void DEF_CACHE(int idx);
	void CALCUL_SPRITE(int idx);
	int AvantTri(int a1, int a2, int a3);
	void AFF_BOB_ANIM();
	void AFF_VBOB();

	int XSPR(int idx);
	int YSPR(int idx);
	void SPRITE_NOW(const byte *spriteData, int a2, int a3, int a4, int a5, int a6, int a7, int a8);

	void CLEAR_SPR();
	void SPRITE_ON(int idx);
	void SPRITE(const byte *spriteData, int xp, int yp, int idx, int a5, int a6, int a7, int a8, int a9);
	void SPRITE2(const byte *spriteData, int idx, byte *a3, int a4, int a5);
	void SPRITE_OFF(int idx);
	void SPRITE_GEL(int idx);
	int SXSPR(int idx);
	int SYSPR(int idx);
	int POSISPR(int idx);
	void SETPOSISPR(int idx, int a2);
	void SETXSPR(int idx, int xp);
	void SETANISPR(int idx, int a2);
	void SETYSPR(int idx, int yp);
	void SETTAILLESPR(int idx, int a2);
	void SETFLIPSPR(int idx, int a2);

	void VERIFZONE();
	void GOHOME();
	void GOHOME2();
	void CHARGE_OBSTACLE(const Common::String &file);
	void CHARGE_ZONE(const Common::String &file);
	void CARRE_ZONE();
	void PLAN_BETA();
	void BTGAUCHE();
	void PARADISE();
	void CLEAR_ECRAN();
	
	void TEST_INVENT();
	void INVENT();
	void CHANGE_TETE(int a1, int a2);
	void VERIFTAILLE();
	void PACOURS_PROPRE(byte *a1);
	byte *PARC_VOITURE(int a1, int a2, int a3, int a4);
	void VERBEPLUS();
	void BTDROITE();
	int MZONE();
	void PARAMCADRE(int a1);
	void OBJETPLUS(int a1);
	void VALID_OBJET(int a1);
	void OPTI_OBJET();
	void SPECIAL_JEU();
	int Traduction(byte *a1);
	void BOB_VIVANT(int a1);
	void VBOB(byte *a1, int a2, int a3, int a4, int a5);
	void VBOB_OFF(int idx);
	void ACTION_DOS(int idx);
	void ACTION_DROITE(int idx);
	void Q_DROITE(int idx);
	void ACTION_FACE(int idx);
	void Q_GAUCHE(int idx);
	void ACTION_GAUCHE(int idx);

	void ZONE_ON(int idx);
	void ZONE_OFF(int idx);
	void OPTI_ONE(int a1, int a2, int a3, int a4);
	void AFFICHE_SPEED1(byte *speedData, int xp, int yp, int img);
	int BOBPOSI(int idx);
	void BOBANIM_ON(int idx);
	void BOBANIM_OFF(int idx);
	void SET_BOBPOSI(int idx, int a2);
	int BOBX(int idx);
	int BOBY(int idx);
	int BOBA(int idx);

	void INILINK(const Common::String &file);
	void SPECIAL_INI(const Common::String &a1);
	void OPTI_BOBON(int a1, int a2, int a3, int a4, int a5, int a6, int a7);
	void SCI_OPTI_ONE(int a1, int a2, int a3, int a4);
	int Control_Goto(const byte *dataP);
	int Control_If(const byte *dataP, int a2);
	int Traduction2(const byte *dataP);
	void VERBE_OFF(int idx, int a2);
	void VERBE_ON(int idx, int a2);
	int CALC_PROPRE(int idx);
	int colision(int xp, int yp);

	void ACTION(const byte *spriteData, const Common::String &a2, int a3, int a4, int a5, int a6);
	void SPACTION(byte *a1, const Common::String &a2, int a3, int a4, int a5, int a6);
	void SPACTION1(byte *a1, const Common::String &a2, int a3, int a4, int a5);
	void TEST_FORET(int a1, int a2, int a3, int a4, int a5, int a6);
	void BLOQUE_ANIMX(int idx, int a2);
	void PERSONAGE(const Common::String &s1, const Common::String &s2, const Common::String &s3,
			const Common::String &s4, int v);
	void PERSONAGE2(const Common::String &s1, const Common::String &s2, const Common::String &s3,
			const Common::String &s4, int v);
};

} // End of namespace Hopkins

#endif /* HOPKINS_OBJECTS_H */