aboutsummaryrefslogtreecommitdiff
path: root/engines/hopkins/objects.h
blob: 74480408621eff21af9fef1ea6c73406f5852cfe (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef HOPKINS_OBJECTS_H
#define HOPKINS_OBJECTS_H

#include "common/scummsys.h"
#include "common/endian.h"
#include "common/str.h"
#include "hopkins/globals.h"

#define MAX_SPRITE 5
namespace Hopkins {

struct SpriteItem {
	int _animationType;
	const byte *_spriteData;
	Common::Point _spritePos;
	int _zoomFactor;
	bool _flipFl;
	int _spriteIndex;
	int field12;
	int field14;
	bool _rleFl;
	bool field2A;
	int _destX;
	int _destY;
	int _width;
	int _height;
	int _zoomPct;
	int _reducePct;
};

struct BobItem {
	int field0;
	byte *_spriteData;
	int _xp;
	int _yp;
	int _frameIndex;
	int _animDataIdx;
	int field12;
	int field14;
	bool _disabledAnimationFl;
	byte *_animData;
	bool field1C;
	int field1E;
	int field20;
	int field22;
	int _offsetY; // Unused variable?
	bool field34; // Set to true in B_CACHE_OFF()
	int _zoomFactor;
	bool _flipFl;
	bool _isSpriteFl;
	bool _activeFl;
	int _oldX;
	int _oldY;
	int _oldWidth;
	int _oldHeight;
	int _oldX2;
	int _zooInmFactor;
	int _zoomOutFactor;
};

class HopkinsEngine;

class ObjectsManager {
private:
	HopkinsEngine *_vm;

	int _oldBorderSpriteIndex;
	int _borderSpriteIndex;
	byte *_spritePtr;
	const byte *_oldSpriteData;
	int _verb;
	int _oldSpriteIndex;
	bool _oldFlipFl;
private:
	void sprite_alone(const byte *objectData, byte *sprite, int objIndex);
	void DEL_FICHIER_OBJ();

	int getOffsetX(const byte *spriteData, int spriteIndex, bool isSize);
	int getOffsetY(const byte *spriteData, int spriteIndex, bool isSize);

	void capture_mem_sprite(const byte *objectData, byte *sprite, int objIndex);
	void initBob();
	void setBobInfo(int idx);
	void SCBOB(int idx);
	void CALCUL_BOB(int idx);

	void checkCache();
	void DEF_SPRITE(int idx);
	void displayCache(int idx);
	void computeSprite(int idx);
	void beforeSort(SortMode sortMode, int index, int priority);
	void displayBobAnim();
	void displayVBob();

	void clearSprite();
	void setSpriteZoom(int idx, int zoomFactor);
	
	void GOHOME2();
	void loadZone(const Common::String &file);

	/**
	 * Change the currently active player
	 * @param oldCharacter		Previously played character
	 * @param newCharacter		New character to play
	 */
	void changeCharacterHead(PlayerCharacter oldCharacter, PlayerCharacter newCharacter);

	void nextVerbIcon();

	int getBobFrameIndex(int idx);

	void SPECIAL_INI();

	void ACTION(const byte *spriteData, const Common::String &actionStr, int a3, int a4, int speed, bool flipFl);
	void handleForest(int screenId, int minX, int maxX, int minY, int maxY, int idx);
public:
	bool _disableFl;
	bool _forestFl;
	bool _visibleFl;
	bool _saveLoadFl;
	bool _forceZoneFl;
	bool _changeVerbFl;
	bool _helicopterFl;
	bool _twoCharactersFl;
	bool _changeHeadFl;
	bool _priorityFl;
	int _jumpVerb;
	int _jumpZone;
	int _zoneNum;
	int _eraseVisibleCounter;
	int _curObjectIndex;
	int _startSpriteIndex;
	int _oldInventoryPosX, _oldInventoryPosY;
	int _saveLoadX, _saveLoadY;
	int _mapCarPosX, _mapCarPosY;
	int _oldCharacterPosX, _oldCharacterPosY;
	Common::Point _borderPos;
	Common::Point _oldBorderPos; 
	Common::Point _characterPos;
	byte *_forestSprite;
	byte *_saveLoadSprite;
	byte *_saveLoadSprite2;
	SpriteItem _sprite[6];
	BobItem _bob[36];

	bool PERSO_ON;
	bool BOBTOUS;
	bool OBSSEUL;

	ObjectsManager();
	~ObjectsManager();

	void setParent(HopkinsEngine *vm);
	void clearAll();

	int getWidth(const byte *objectData, int idx);
	int getHeight(const byte *objectData, int idx);
	byte *loadSprite(const Common::String &file);
	void addStaticSprite(const byte *spriteData, Common::Point pos, int idx, int spriteIndex, int zoomFactor, bool flipFl, int a8, int a9);
	void animateSprite(int idx);
	void removeSprite(int idx);
	void setSpriteX(int idx, int xp);
	void setSpriteY(int idx, int yp);
	int getSpriteX(int idx);
	int getSpriteY(int idx);
	void setSpriteIndex(int idx, int spriteIndex);
	void displaySprite();
	void computeAndSetSpriteSize();
	void setFlipSprite(int idx, bool flip);

	int getBobAnimDataIdx(int idx);
	void initBorder(int zoneIdx);
	void nextObjectIcon(int idx);
	void takeInventoryObject(int idx);
	void handleSpecialGames();

	void addObject(int objIndex);
	void changeObject(int objIndex);
	void removeObject(int objIndex);

	void resetBob(int idx);
	void setBobAnimDataIdx(int idx, int animIdx);
	void setBobAnimation(int idx);
	void stopBobAnimation(int idx);
	int getBobPosX(int idx);
	int getBobPosY(int idx);

	void handleCityMap();
	void clearScreen();
	void disableVerb(int idx, int a2);
	void enableVerb(int idx, int a2);
	void lockAnimX(int idx, int x);
	void handleLeftButton();
	void handleRightButton();
	void setOffsetXY(byte *data, int idx, int xp, int yp, bool isSize);
	void setVerb(int id);

	void PERSONAGE(const Common::String &backgroundFile, const Common::String &linkFile,
		const Common::String &animFile, const Common::String &s4, int v, bool initializeScreen);
	void PERSONAGE2(const Common::String &backgroundFile, const Common::String &linkFile,
		const Common::String &animFile, const Common::String &s4, int v, bool initializeScreen);
	byte *CAPTURE_OBJET(int objIndex, bool mode);
	void OPTI_OBJET();
	void BOB_OFF(int idx);
	void BOB_VISU(int idx);
	void INILINK(const Common::String &file);
	void SPACTION(byte *spriteData, const Common::String &animationSeq, int a3, int a4, int speed, bool flipFl);
	void BOB_VIVANT(int idx);
	void VBOB(byte *src, int idx, int xp, int yp, int frameIndex);
	void VBOB_OFF(int idx);
	void ACTION_DOS(int idx);
	void ACTION_DROITE(int idx);
	void Q_DROITE(int idx);
	void ACTION_FACE(int idx);
	void Q_GAUCHE(int idx);
	void ACTION_GAUCHE(int idx);
	void OPTI_ONE(int idx, int animIdx, int destPosi, int animAction);
	void SCI_OPTI_ONE(int idx, int animIdx, int a3, int a4);
	void GOHOME();
	void OPTI_BOBON(int idx1, int idx2, int idx3, int anim1Idx, int anim2Idx, int anim3Idx);
	void BOB_OFFSET(int idx, int offset);
	void SPACTION1(byte *spriteData, const Common::String &animString, int a3, int a4, int speed);
	void PARADISE();
};

} // End of namespace Hopkins

#endif /* HOPKINS_OBJECTS_H */