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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HOPKINS_SAVELOAD_H
#define HOPKINS_SAVELOAD_H
#include "common/scummsys.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/str.h"
#include "hopkins/globals.h"
namespace Hopkins {
class HopkinsEngine;
#define HOPKINS_SAVEGAME_VERSION 1
struct hopkinsSavegameHeader {
uint8 version;
Common::String saveName;
Graphics::Surface *thumbnail;
int saveYear, saveMonth, saveDay;
int saveHour, saveMinutes;
int totalFrames;
};
class SaveLoadManager {
private:
HopkinsEngine *_vm;
void createThumbnail(Graphics::Surface *s);
void syncSavegameData(Common::Serializer &s);
void syncSauvegarde1(Common::Serializer &s, Sauvegarde1 &item);
public:
void setParent(HopkinsEngine *vm);
void initSaves();
bool bsave(const Common::String &file, const void *buf, size_t n);
bool SAUVE_FICHIER(const Common::String &file, const void *buf, size_t n);
void bload(const Common::String &file, byte *buf);
static bool readSavegameHeader(Common::InSaveFile *in, hopkinsSavegameHeader &header);
void writeSavegameHeader(Common::OutSaveFile *out, hopkinsSavegameHeader &header);
static bool readSavegameHeader(int slot, hopkinsSavegameHeader &header);
Common::Error save(int slot, const Common::String &saveName);
Common::Error restore(int slot);
};
} // End of namespace Hopkins
#endif /* HOPKINS_SAVELOAD_H */
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