aboutsummaryrefslogtreecommitdiff
path: root/engines/hopkins/sound.h
blob: 97cdcdc1ddc9382257bd46b250015e0308e646b8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef HOPKINS_SOUND_H
#define HOPKINS_SOUND_H

#include "common/scummsys.h"
#include "common/str.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/mixer.h"

namespace Hopkins {

class VoiceItem {
public:
	VoiceItem() : _status(false), _wavIndex(0) {}

	bool _status;
	int _wavIndex;
};

class SwavItem {
public:
	SwavItem() : _active(false), _audioStream(NULL), _freeSampleFl(false) {}

	bool _active;
	Audio::RewindableAudioStream *_audioStream;
	Audio::SoundHandle _soundHandle;
	bool _freeSampleFl;
};

class MusicItem {
public:
	MusicItem() : _active(false) {}

	bool _active;
};

class SoundItem {
public:
	SoundItem() : _active(false) {}

	bool _active;
};

#define VOICE_COUNT 3
#define SWAV_COUNT 50
#define SOUND_COUNT 10

class HopkinsEngine;

class SoundManager {
private:
	HopkinsEngine *_vm;

	Audio::SoundHandle _musicHandle;
	int _currentSoundIndex;
	bool _modPlayingFl;
	int _oldSoundNumber;

	VoiceItem _voice[VOICE_COUNT];
	SwavItem _sWav[SWAV_COUNT];
	SoundItem _sound[SOUND_COUNT];
	MusicItem _music;

	void playMod(const Common::String &file);
	void loadMusic(const Common::String &file);
	void playMusic();
	void stopMusic();
	void delMusic();
	bool checkVoiceStatus(int voiceIndex);
	bool loadVoice(const Common::String &filename, size_t fileOffset, size_t entryLength, SwavItem &item);
	void stopVoice(int voiceIndex);
	void playVoice();
	void delWav(int wavIndex);
	void checkVoiceActivity();
	Common::String setExtension(const Common::String &str, const Common::String &ext);
	Audio::RewindableAudioStream *makeSoundStream(Common::SeekableReadStream *stream);
	bool removeWavSample(int wavIndex);
	void loadWavSample(int wavIndex, const Common::String &filename, bool freeSample);
	void playWavSample(int voiceIndex, int wavIndex);

public:
	bool _musicOffFl;
	bool _soundOffFl;
	bool _voiceOffFl;
	bool _textOffFl;
	bool _soundFl;
	bool _skipRefreshFl;
	int _musicVolume;
	int _soundVolume;
	int _voiceVolume;
	int _specialSoundNum;
public:
	SoundManager(HopkinsEngine *vm);
	~SoundManager();

	void loadAnimSound();
	void playAnimSound(int soundNumber);

	void loadSample(int wavIndex, const Common::String &file);
	void playSample(int wavIndex, int voiceMode = 9);
	void removeSample(int soundIndex);

	void checkSoundEnd();
	void checkSounds();
	void playSoundFile(const Common::String &file);
	void playSound(int soundNumber);
	void stopSound();

	void updateScummVMSoundSettings();
	void syncSoundSettings();
	bool mixVoice(int voiceId, int voiceMode, bool displTxtFl = false);

	void setMODMusicVolume(int volume);
	void setMODSampleVolume();
	void setMODVoiceVolume();

	void loadWav(const Common::String &file, int wavIndex);
	void playWav(int wavIndex);
	void directPlayWav(const Common::String &file2);
};

} // End of namespace Hopkins

#endif /* HOPKINS_SOUND_H */