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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HOPKINS_SOUND_H
#define HOPKINS_SOUND_H
#include "common/scummsys.h"
#include "common/str.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/mixer.h"
namespace Hopkins {
class VoiceItem {
public:
bool _status;
int _wavIndex;
};
class SwavItem {
public:
bool _active;
Audio::RewindableAudioStream *_audioStream;
Audio::SoundHandle _soundHandle;
bool _freeSampleFl;
};
class MusicItem {
public:
bool _active;
};
class SoundItem {
public:
bool _active;
};
#define VOICE_COUNT 3
#define SWAV_COUNT 50
#define SOUND_COUNT 10
class HopkinsEngine;
class SoundManager {
private:
HopkinsEngine *_vm;
bool checkVoiceStatus(int voiceIndex);
void stopVoice(int voiceIndex);
void SDL_LVOICE(Common::String filename, size_t filePosition, size_t entryLength);
void playVoice();
bool DEL_SAMPLE_SDL(int wavIndex);
bool SDL_LoadVoice(const Common::String &filename, size_t fileOffset, size_t entryLength, SwavItem &item);
void LOAD_SAMPLE2_SDL(int wavIndex, const Common::String &filename, bool freeSample);
void delWav(int wavIndex);
void PLAY_SAMPLE_SDL(int voiceIndex, int wavIndex);
/**
* Checks voices to see if they're finished
*/
void checkVoiceActivity();
/**
* Creates an audio stream based on a passed raw stream
*/
Audio::RewindableAudioStream *makeSoundStream(Common::SeekableReadStream *stream);
public:
Audio::SoundHandle _musicHandle;
int _specialSoundNum;
int _soundVolume;
int _voiceVolume;
int _musicVolume;
bool _soundOffFl;
bool _musicOffFl;
bool _voiceOffFl;
bool _textOffFl;
bool _soundFl;
bool VBL_MERDE;
int _currentSoundIndex;
bool _modPlayingFl;
int _oldSoundNumber;
VoiceItem Voice[VOICE_COUNT];
SwavItem Swav[SWAV_COUNT];
SoundItem SOUND[SOUND_COUNT];
MusicItem Music;
public:
SoundManager();
~SoundManager();
void setParent(HopkinsEngine *vm);
void checkSoundEnd();
void loadAnimSound();
void playAnimSound(int soundNumber);
void loadWav(const Common::String &file, int wavIndex);
void playWav(int wavIndex);
void WSOUND(int soundNumber);
void WSOUND_OFF();
void playMod(const Common::String &file);
void loadMusic(const Common::String &file);
void playMusic();
void stopMusic();
void delMusic();
bool mixVoice(int voiceId, int voiceMode);
void DEL_SAMPLE(int soundIndex);
void playSound(const Common::String &file);
void PLAY_SOUND2(const Common::String &file2);
void MODSetSampleVolume();
void MODSetVoiceVolume();
void MODSetMusicVolume(int volume);
void loadSample(int wavIndex, const Common::String &file);
void playSample(int wavIndex, int voiceMode);
void PLAY_SAMPLE2(int idx);
void syncSoundSettings();
void updateScummVMSoundSettings();
void checkSounds();
Common::String setExtension(const Common::String &str, const Common::String &ext);
};
} // End of namespace Hopkins
#endif /* HOPKINS_SOUND_H */
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