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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HOPKINS_TALK_H
#define HOPKINS_TALK_H
#include "common/scummsys.h"
#include "common/str.h"
namespace Hopkins {
class HopkinsEngine;
#define MIN_LETTERS_PER_LINE 65
class TalkManager {
private:
HopkinsEngine *_vm;
Common::String _questionsFilename;
Common::String _answersFilename;
byte *_characterBuffer;
byte *_characterPalette;
size_t _characterSize;
int _dialogueMesgId1, _dialogueMesgId2;
int _dialogueMesgId3, _dialogueMesgId4;
int _paletteBufferIdx;
void getStringFromBuffer(int srcStart, Common::String &dest, const char *srcData);
int dialogQuestion(bool animatedFl);
int dialogAnswer(int idx, bool animatedFl);
void searchCharacterPalette(int startIdx, bool dark);
void dialogWait();
void dialogTalk();
void dialogEndTalk();
void startCharacterAnim0(int startIndedx, bool readOnlyFl);
void initCharacterAnim();
void clearCharacterAnim();
bool searchCharacterAnim(int idx, const byte *bufPerso, int animId, int bufferSize);
int countBoxLines(int idx, const Common::String &file);
void dialogAnim();
void displayBobDialogAnim(int idx);
public:
byte *_characterAnim;
byte *_characterSprite;
TalkManager(HopkinsEngine *vm);
void startStaticCharacterDialogue(const Common::String &filename);
void startAnimatedCharacterDialogue(const Common::String &filename);
void animateObject(const Common::String &filename);
void handleAnswer(int zone, int verb);
void handleForestAnswser(int zone, int verb);
};
} // End of namespace Hopkins
#endif /* HOPKINS_TALK_H */
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