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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hugo/console.h"
#include "hugo/hugo.h"
#include "hugo/object.h"
#include "hugo/parser.h"
#include "hugo/schedule.h"
#include "hugo/text.h"
namespace Hugo {
HugoConsole::HugoConsole(HugoEngine *vm) : GUI::Debugger(), _vm(vm) {
DCmd_Register("listscreens", WRAP_METHOD(HugoConsole, Cmd_listScreens));
DCmd_Register("listobjects", WRAP_METHOD(HugoConsole, Cmd_listObjects));
DCmd_Register("getobject", WRAP_METHOD(HugoConsole, Cmd_getObject));
DCmd_Register("getallobjects", WRAP_METHOD(HugoConsole, Cmd_getAllObjects));
DCmd_Register("gotoscreen", WRAP_METHOD(HugoConsole, Cmd_gotoScreen));
DCmd_Register("Boundaries", WRAP_METHOD(HugoConsole, Cmd_boundaries));
}
HugoConsole::~HugoConsole() {
}
static int strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
/**
* This command loads up the specified screen number
*/
bool HugoConsole::Cmd_gotoScreen(int argc, const char **argv) {
if ((argc != 2) || (strToInt(argv[1]) > _vm->_numScreens)){
DebugPrintf("Usage: %s <screen number>\n", argv[0]);
return true;
}
_vm->_scheduler->newScreen(strToInt(argv[1]));
return false;
}
/**
* This command lists all the screens available
*/
bool HugoConsole::Cmd_listScreens(int argc, const char **argv) {
if (argc != 1) {
DebugPrintf("Usage: %s\n", argv[0]);
return true;
}
DebugPrintf("Available screens for this game are:\n");
for (int i = 0; i < _vm->_numScreens; i++)
DebugPrintf("%2d - %s\n", i, _vm->_text->getScreenNames(i));
return true;
}
/**
* This command lists all the objects available
*/
bool HugoConsole::Cmd_listObjects(int argc, const char **argv) {
if (argc != 1) {
DebugPrintf("Usage: %s\n", argv[0]);
return true;
}
DebugPrintf("Available objects for this game are:\n");
for (int i = 0; i < _vm->_object->_numObj; i++) {
if (_vm->_object->_objects[i]._genericCmd & TAKE)
DebugPrintf("%2d - %s\n", i, _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2));
}
return true;
}
/**
* This command puts an object in the inventory
*/
bool HugoConsole::Cmd_getObject(int argc, const char **argv) {
if ((argc != 2) || (strToInt(argv[1]) > _vm->_object->_numObj)) {
DebugPrintf("Usage: %s <object number>\n", argv[0]);
return true;
}
if (_vm->_object->_objects[strToInt(argv[1])]._genericCmd & TAKE)
_vm->_parser->takeObject(&_vm->_object->_objects[strToInt(argv[1])]);
else
DebugPrintf("Object not available\n");
return true;
}
/**
* This command puts all the available objects in the inventory
*/
bool HugoConsole::Cmd_getAllObjects(int argc, const char **argv) {
if (argc != 1) {
DebugPrintf("Usage: %s\n", argv[0]);
return true;
}
for (int i = 0; i < _vm->_object->_numObj; i++) {
if (_vm->_object->_objects[i]._genericCmd & TAKE)
_vm->_parser->takeObject(&_vm->_object->_objects[i]);
}
return false;
}
/**
* This command shows and hides boundaries
*/
bool HugoConsole::Cmd_boundaries(int argc, const char **argv) {
if (argc != 1) {
DebugPrintf("Usage: %s\n", argv[0]);
return true;
}
_vm->getGameStatus()._showBoundariesFl = !_vm->getGameStatus()._showBoundariesFl;
return false;
}
} // End of namespace Hugo
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