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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "engines/advancedDetector.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
namespace Hugo {
struct HugoGameDescription {
ADGameDescription desc;
GameType gameType;
};
uint32 HugoEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
static const PlainGameDescriptor hugoGames[] = {
// Games
{"hugo1", "Hugo 1: Hugo's House of Horrors"},
{"hugo2", "Hugo 2: Hugo's Mystery Adventure"},
{"hugo3", "Hugo 3: Hugo's Amazon Adventure"},
{0, 0}
};
static const HugoGameDescription gameDescriptions[] = {
// Hugo1 DOS
{
{
"hugo1", 0,
AD_ENTRY1s("house.art", "c9403b2fe539185c9fd569b6cc4ff5ca", 14811),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
Common::GUIO_NONE
},
kGameTypeHugo1
},
// Hugo1 Windows
{
{
"hugo1", 0,
AD_ENTRY1s("objects.dat", "3ba0f108f7690a05a34c56a02fbe644a", 126488),
Common::EN_ANY,
Common::kPlatformWindows,
GF_PACKED,
Common::GUIO_NONE
},
kGameTypeHugo1
},
// Hugo2 DOS
{
{
"hugo2", 0,
AD_ENTRY1s("objects.dat", "88a718cc0ff2b3b25d49aaaa69d6d52c", 155240),
Common::EN_ANY,
Common::kPlatformPC,
GF_PACKED,
Common::GUIO_NONE
},
kGameTypeHugo2
},
// Hugo2 Windows
{
{
"hugo2", 0,
AD_ENTRY1s("objects.dat", "5df4ffc851e66a544c0e95e4e084a806", 158480),
Common::EN_ANY,
Common::kPlatformWindows,
GF_PACKED,
Common::GUIO_NONE
},
kGameTypeHugo2
},
// Hugo3 DOS
{
{
"hugo3", 0,
AD_ENTRY1s("objects.dat", "bb1b061538a445f2eb99b682c0f506cc", 136419),
Common::EN_ANY,
Common::kPlatformPC,
GF_PACKED,
Common::GUIO_NONE
},
kGameTypeHugo3
},
// Hugo3 Windows
{
{
"hugo3", 0,
AD_ENTRY1s("objects.dat", "c9a8af7aa14cc907434eecee3ddd06d3", 136638),
Common::EN_ANY,
Common::kPlatformWindows,
GF_PACKED,
Common::GUIO_NONE
},
kGameTypeHugo3
},
{AD_TABLE_END_MARKER, kGameTypeNone}
};
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)gameDescriptions,
// Size of that superset structure
sizeof(HugoGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
hugoGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
0,
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NONE,
// Maximum directory depth
1,
// List of directory globs
0
};
class HugoMetaEngine : public AdvancedMetaEngine {
public:
HugoMetaEngine() : AdvancedMetaEngine(detectionParams) {}
const char *getName() const {
return "Hugo Engine";
}
const char *getOriginalCopyright() const {
return "Hugo Engine (C) 1989-1997 David P. Gray";
}
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
bool hasFeature(MetaEngineFeature f) const;
};
bool HugoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
if (gd) {
*engine = new HugoEngine(syst, (const HugoGameDescription *)gd);
((HugoEngine *)*engine)->initGame((const HugoGameDescription *)gd);
((HugoEngine *)*engine)->initGamePart((const HugoGameDescription *)gd);
}
return gd != 0;
}
bool HugoMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
} // End of namespace Hugo
#if PLUGIN_ENABLED_DYNAMIC(HUGO)
REGISTER_PLUGIN_DYNAMIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine);
#else
REGISTER_PLUGIN_STATIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine);
#endif
namespace Hugo {
void HugoEngine::initGame(const HugoGameDescription *gd) {
_gameType = gd->gameType;
_platform = gd->desc.platform;
_packedFl = (getFeatures() & GF_PACKED);
}
void HugoEngine::initGamePart(const HugoGameDescription *gd) {
char tmpStr[8];
_gameVariant = _gameType - 1 + ((_platform == Common::kPlatformWindows) ? 0 : 3);
//Generate filenames
if (gd->desc.platform == Common::kPlatformWindows)
sprintf(tmpStr, "%s%c", gd->desc.gameid, 'w');
else
sprintf(tmpStr, "%s%c", gd->desc.gameid, 'd');
sprintf(_initFilename, "%s-00.SAV", tmpStr);
sprintf(_saveFilename, "%s-%s.SAV", tmpStr, "%d");
switch (_gameVariant) {
case 0:
_introHandler = new intro_1w(*this);
break;
case 1:
_introHandler = new intro_2w(*this);
break;
case 2:
_introHandler = new intro_3w(*this);
break;
case 3:
_introHandler = new intro_1d(*this);
break;
case 4:
_introHandler = new intro_2d(*this);
break;
case 5:
_introHandler = new intro_3d(*this);
break;
}
}
} // End of namespace Hugo
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