1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef HUGO_DISPLAY_H
#define HUGO_DISPLAY_H
namespace Hugo {
#define shapeSize 24
enum overlayState_t {UNDEF, FG, BG}; // Overlay state
struct rect_t { // Rectangle used in Display list
int16 x; // Position in dib
int16 y; // Position in dib
int16 dx; // width
int16 dy; // height
};
/**
* A black and white Windows-style arrow cursor (12x20).
* 0 = Transparent.
* 1 = Black (#000000 in 24-bit RGB).
* 2 = White (#FFFFFF in 24-bit RGB).
* This cursor comes from Mohawk engine.
*/
static const byte stdMouseCursor[] = {
1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0,
1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0,
1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0,
1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,
1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0,
1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0,
1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0,
1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1,
1, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0,
1, 2, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0,
1, 2, 1, 0, 1, 1, 2, 2, 1, 0, 0, 0,
1, 1, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0,
1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0,
0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0,
0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0
};
static const byte stdMousrCursorHeight = 20;
static const byte stdMousrCursorWidth = 12;
/**
* RGBA-palette for the black and white arrow cursor.
* This palette comes from AGI engine.
*/
static const byte stdMouseCursorPalette[] = {
0x00, 0x00, 0x00, 0x00, // Black
0xFF, 0xFF, 0xFF, 0x00 // White
};
class Screen {
public:
Screen(HugoEngine *vm);
virtual ~Screen();
virtual void loadFont(int16 fontId) = 0;
virtual void loadFontArr(Common::File &in) = 0;
int16 fontHeight();
int16 stringLength(const char *s);
void displayBackground();
void displayFrame(int sx, int sy, seq_t *seq, bool foreFl);
void displayList(dupdate_t update, ...);
void displayRect(int16 x, int16 y, int16 dx, int16 dy);
void drawRectangle(bool filledFl, uint16 x1, uint16 y1, uint16 x2, uint16 y2, int color);
void drawShape(int x, int y, int color1, int color2);
void drawStatusText();
void freeFonts();
void freePalette();
void initDisplay();
void initNewScreenDisplay();
void loadPalette(Common::File &in);
void moveImage(image_pt srcImage, uint16 x1, uint16 y1, uint16 dx, uint16 dy, uint16 width1, image_pt dstImage, uint16 x2, uint16 y2, uint16 width2);
void remapPal(uint16 oldIndex, uint16 newIndex);
void restorePal(Common::SeekableReadStream *f);
void savePal(Common::WriteStream *f);
void setBackgroundColor(long color);
void shadowStr(int16 sx, int16 sy, const char *s, byte color);
void userHelp();
void writeChr(int sx, int sy, byte color, char *local_fontdata);
void writeStr(int16 sx, int16 sy, const char *s, byte color);
icondib_t &getIconBuffer() {
return _iconBuffer;
}
viewdib_t &getBackBuffer() {
return _backBuffer;
}
viewdib_t &getBackBufferBackup() {
return _backBufferBackup;
}
viewdib_t &getFrontBuffer() {
return _frontBuffer;
}
viewdib_t &getGUIBuffer() {
return _GUIBuffer;
}
protected:
HugoEngine *_vm;
bool fontLoadedFl[NUM_FONTS];
// Fonts used in dib (non-GDI)
byte *_arrayFont[NUM_FONTS];
byte _fnt; // Current font number
byte _fontdata[NUM_FONTS][FONTSIZE]; // Font data
byte *_font[NUM_FONTS][FONT_LEN]; // Ptrs to each char
byte *_mainPalette;
byte *_curPalette;
byte _paletteSize;
int16 _arrayFontSize[NUM_FONTS];
private:
viewdib_t _frontBuffer;
viewdib_t _backBuffer;
viewdib_t _GUIBuffer; // User interface images
viewdib_t _backBufferBackup; // Backup _backBuffer during inventory
icondib_t _iconBuffer; // Inventory icon DIB
void createPal();
overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y);
void merge(rect_t *rectA, rect_t *rectB);
int16 mergeLists(rect_t *list, rect_t *blist, int16 len, int16 blen, int16 bmax);
int16 center(const char *s);
};
class Screen_v1d : public Screen {
public:
Screen_v1d(HugoEngine *vm);
~Screen_v1d();
void loadFont(int16 fontId);
void loadFontArr(Common::File &in);
};
class Screen_v1w : public Screen {
public:
Screen_v1w(HugoEngine *vm);
~Screen_v1w();
void loadFont(int16 fontId);
void loadFontArr(Common::File &in);
};
} // End of namespace Hugo
#endif //HUGO_DISPLAY_H
|