aboutsummaryrefslogtreecommitdiff
path: root/engines/hugo/file.h
blob: 731eb70a355e7769db157be519d24702fc06bdde (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on original Hugo Trilogy source code
 *
 * Copyright (c) 1989-1995 David P. Gray
 *
 */

#ifndef HUGO_FILE_H
#define HUGO_FILE_H

#include "common/file.h"

namespace Hugo {
/**
 * Enumerate overlay file types
 */
enum OvlType {kOvlBoundary, kOvlOverlay, kOvlBase};

struct UifHdr {                                      // UIF font/image look up
	uint16  _size;                                   // Size of uif item
	uint32  _offset;                                 // Offset of item in file
};


class FileManager {
public:
	FileManager(HugoEngine *vm);
	virtual ~FileManager();

	SoundPtr getSound(const int16 sound, uint16 *size);

	void     readBootFile();
	void     readImage(const int objNum, Object *objPtr);
	void     readUIFImages();
	void     readUIFItem(const int16 id, byte *buf);
	bool     restoreGame(const int16 slot);
	bool     saveGame(const int16 slot, const Common::String &descrip);

	// Name scenery and objects picture databases
	const char *getBootFilename()    const;
	const char *getObjectFilename()  const;
	const char *getSceneryFilename() const;
	const char *getSoundFilename()   const;
	const char *getStringFilename()  const;
	const char *getUifFilename()     const;

	virtual void openDatabaseFiles() = 0;
	virtual void closeDatabaseFiles() = 0;
	virtual void instructions() const = 0;

	virtual void readBackground(const int screenIndex) = 0;
	virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) = 0;

	virtual const char *fetchString(const int index) = 0;

protected:
	HugoEngine *_vm;
	static const int kMaxUifs = 32;                 // Max possible uif items in hdr
	static const int kMaxSounds = 64;               // Max number of sounds
	static const int kRepeatMask = 0xC0;            // Top 2 bits mean a repeat code
	static const int kLengthMask = 0x3F;            // Lower 6 bits are length
	static const int kNumColors = 16;               // Num colors to save in palette

	/**
	 * Structure of scenery file lookup entry
	 */
	struct SceneBlock {
		uint32 _sceneOffset;
		uint32 _sceneLength;
		uint32 _boundaryOffset;
		uint32 _boundaryLength;
		uint32 _overlayOffset;
		uint32 _overlayLength;
		uint32 _baseOffset;
		uint32 _baseLength;
	};

	struct PCCHeader {                              // Structure of PCX file header
		byte   _mfctr, _vers, _enc, _bpx;
		uint16 _x1, _y1, _x2, _y2;                  // bounding box
		uint16 _xres, _yres;
		byte   _palette[3 * kNumColors];            // EGA color palette
		byte   _vmode, _planes;
		uint16 _bytesPerLine;                       // Bytes per line
		byte   _fill2[60];
	};                                              // Header of a PCC file

	bool _firstUIFFl;
	UifHdr _UIFHeader[kMaxUifs];                    // Lookup for uif fonts/images

	Common::File _stringArchive;                    // Handle for string file
	Common::File _sceneryArchive1;                  // Handle for scenery file
	Common::File _objectsArchive;                   // Handle for objects file

	Seq *readPCX(Common::SeekableReadStream &f, Seq *seqPtr, byte *imagePtr, const bool firstFl, const char *name);

	// If this is the first call, read the lookup table
	bool _hasReadHeader;
	SoundHdr _soundHdr[kMaxSounds];                    // Sound lookup table

private:
	UifHdr *getUIFHeader(const Uif id);
};

class FileManager_v1d : public FileManager {
public:
	FileManager_v1d(HugoEngine *vm);
	~FileManager_v1d();

	virtual void closeDatabaseFiles();
	virtual void instructions() const;
	virtual void openDatabaseFiles();
	virtual void readBackground(const int screenIndex);
	virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
	virtual const char *fetchString(const int index);
};

class FileManager_v2d : public FileManager_v1d {
public:
	FileManager_v2d(HugoEngine *vm);
	~FileManager_v2d();

	virtual void closeDatabaseFiles();
	virtual void openDatabaseFiles();
	virtual void readBackground(const int screenIndex);
	virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
	const   char *fetchString(const int index);
private:
	char *_fetchStringBuf;
};

class FileManager_v3d : public FileManager_v2d {
public:
	FileManager_v3d(HugoEngine *vm);
	~FileManager_v3d();

	void closeDatabaseFiles();
	void openDatabaseFiles();
	void readBackground(const int screenIndex);
	void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
private:
	Common::File _sceneryArchive2;                  // Handle for scenery file
};

class FileManager_v2w : public FileManager_v2d {
public:
	FileManager_v2w(HugoEngine *vm);
	~FileManager_v2w();

	void instructions() const;
};

class FileManager_v1w : public FileManager_v2w {
public:
	FileManager_v1w(HugoEngine *vm);
	~FileManager_v1w();

	void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType);
};

} // End of namespace Hugo
#endif //HUGO_FILE_H