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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/file.h"
#include "hugo/display.h"
#include "hugo/util.h"
namespace Hugo {
FileManager_v1d::FileManager_v1d(HugoEngine *vm) : FileManager(vm) {
}
FileManager_v1d::~FileManager_v1d() {
}
void FileManager_v1d::openDatabaseFiles() {
debugC(1, kDebugFile, "openDatabaseFiles");
}
void FileManager_v1d::closeDatabaseFiles() {
debugC(1, kDebugFile, "closeDatabaseFiles");
}
void FileManager_v1d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
const char *ovl_ext[] = {".b", ".o", ".ob"};
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
strcat(strcpy(buf, _vm->_screenNames[screenNum]), ovl_ext[overlayType]);
if (!fileExists(buf)) {
for (uint32 i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
if (!_sceneryArchive1.open(buf))
Utils::Error(FILE_ERR, "%s", buf);
image_pt tmpImage = image; // temp ptr to overlay file
_sceneryArchive1.read(tmpImage, OVL_SIZE);
_sceneryArchive1.close();
}
void FileManager_v1d::readBackground(int screenIndex) {
// Read a PCX image into dib_a
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
strcat(strcpy(buf, _vm->_screenNames[screenIndex]), ".ART");
if (!_sceneryArchive1.open(buf))
Utils::Error(FILE_ERR, "%s", buf);
// Read the image into dummy seq and static dib_a
seq_t dummySeq; // Image sequence structure for Read_pcx
readPCX(_sceneryArchive1, &dummySeq, _vm->_screen->getFrontBuffer(), true, _vm->_screenNames[screenIndex]);
_sceneryArchive1.close();
}
char *FileManager_v1d::fetchString(int index) {
debugC(1, kDebugFile, "fetchString(%d)", index);
return _vm->_stringtData[index];
}
} // End of namespace Hugo
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