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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
namespace Hugo {
#define HERO 0 // In all enums, HERO is the first element
#define DESCRIPLEN 32 /* Length of description string */
#define MAX_SOUNDS 64 /* Max number of sounds */
#define BOOTFILE "HUGO.BSF" /* Name of boot structure file */
#define LEN_MASK 0x3F /* Lower 6 bits are length */
#define PBFILE "playback.dat"
/* Name scenery and objects picture databases */
#define OBJECTS_FILE "objects.dat"
#define STRING_FILE "strings.dat"
#define SOUND_FILE "sounds.dat"
/* User interface database (Windows Only) */
#define UIF_FILE "uif.dat"
static const int kSavegameVersion = 1;
} // End of namespace Hugo
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