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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
namespace Hugo {
#define HERO 0 // In all enums, HERO is the first element
#define DESCRIPLEN 32 // Length of description string
#define MAX_SOUNDS 64 // Max number of sounds
#define BOOTFILE "HUGO.BSF" // Name of boot structure file
#define LEN_MASK 0x3F // Lower 6 bits are length
// Name scenery and objects picture databases
#define OBJECTS_FILE "objects.dat"
#define STRING_FILE "strings.dat"
#define SOUND_FILE "sounds.dat"
// User interface database (Windows Only)
// This file contains, between others, the bitmaps of the fonts used in the application
#define UIF_FILE "uif.dat"
static const int kSavegameVersion = 1;
} // End of namespace Hugo
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