aboutsummaryrefslogtreecommitdiff
path: root/engines/hugo/hugo.h
blob: 197fc524586e3ddec2f7e1ec4ec3ce74d2650081 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef HUGO_H
#define HUGO_H

#include "engines/engine.h"
#include "common/file.h"
#include "hugo/console.h"

// This include is here temporarily while the engine is being refactored.
#include "hugo/game.h"

#define HUGO_DAT_VER_MAJ 0                          // 1 byte
#define HUGO_DAT_VER_MIN 29                         // 1 byte
#define DATAALIGNMENT    4
#define EDGE             10                         // Closest object can get to edge of screen
#define EDGE2            (EDGE * 2)                 // Push object further back on edge collision
#define SHIFT            8                          // Place hero this far inside bounding box

namespace Common {
class RandomSource;
}

/**
 * This is the namespace of the Hugo engine.
 *
 * Status of this engine: ???
 *
 * Games using this engine:
 * - Hugo's House of Horror
 * - Whodunit?
 * - Jungle of Doom
 * - Hugo's Horrific Adventure
 * - Hugo's Mystery Adventure
 * - Hugo's Amazon Adventure
 */
namespace Hugo {

enum GameType {
	kGameTypeNone  = 0,
	kGameTypeHugo1,
	kGameTypeHugo2,
	kGameTypeHugo3
};

enum GameVariant {
	kGameVariantH1Win = 0,
	kGameVariantH2Win,
	kGameVariantH3Win,
	kGameVariantH1Dos,
	kGameVariantH2Dos,
	kGameVariantH3Dos
};

enum HugoDebugChannels {
	kDebugSchedule  = 1 <<  0,
	kDebugEngine    = 1 <<  1,
	kDebugDisplay   = 1 <<  2,
	kDebugMouse     = 1 <<  3,
	kDebugParser    = 1 <<  4,
	kDebugFile      = 1 <<  5,
	kDebugRoute     = 1 <<  6,
	kDebugInventory = 1 <<  7,
	kDebugObject    = 1 <<  8
};

enum HugoGameFeatures {
	GF_PACKED = (1 << 0) // Database
};

// Strings used by the engine
enum seqTextEngine {
	kEsAdvertise = 0
};
struct HugoGameDescription;

class FileManager;
class Scheduler;
class Screen;
class MouseHandler;
class InventoryHandler;
class Parser;
class Route;
class SoundHandler;
class IntroHandler;
class ObjectHandler;


class HugoEngine : public Engine {
public:
	HugoEngine(OSystem *syst, const HugoGameDescription *gd);
	~HugoEngine();

	byte   _numVariant;
	byte   _gameVariant;
	byte   _maxInvent;
	byte   _numBonuses;
	int8   _soundSilence;
	int8   _soundTest;
	int8   _tunesNbr;
	uint16 _numScreens;

	object_t *_hero;
	byte  *_screen_p;
	byte  _heroImage;

	byte  *_introX;
	byte  *_introY;
	byte  *_screenStates;
	char  **_textData;
	char  **_stringtData;
	char  **_screenNames;
	char  **_textEngine;
	char  **_textIntro;
	char  **_textMouse;
	char  **_textParser;
	char  **_textUtil;
	char  ***_arrayNouns;
	char  ***_arrayVerbs;
	uint16    **_arrayReqs;
	hotspot_t *_hotspots;
	int16     *_invent;
	uses_t    *_uses;
	uint16     _usesSize;
	background_t *_catchallList;
	background_t **_backgroundObjects;
	uint16    _backgroundObjectsSize;
	point_t   *_points;
	cmd       **_cmdList;
	uint16    _cmdListSize;
	uint16    **_screenActs;
	uint16    _screenActsSize;
	int16     *_defltTunes;
	uint16    _look;
	uint16    _take;
	uint16    _drop;

	GUI::Debugger *getDebugger() { return _console; }

	Common::RandomSource *_rnd;

	const char *_episode;
	const char *_picDir;

	Common::String _initFilename, _saveFilename;

	command_t _statusLine;
	command_t _scoreLine;

	const HugoGameDescription *_gameDescription;
	uint32 getFeatures() const;

	GameType getGameType() const;
	Common::Platform getPlatform() const;
	bool isPacked() const;

	// Temporary, until the engine is fully objectified.
	static HugoEngine &get() {
		assert(s_Engine != 0);
		return *s_Engine;
	}

	void initGame(const HugoGameDescription *gd);
	void initGamePart(const HugoGameDescription *gd);
	bool loadHugoDat();

	int getMouseX() const {
		return _mouseX;
	}
	int getMouseY() const {
		return _mouseY;
	}

	void boundaryCollision(object_t *obj);
	void clearBoundary(int x1, int x2, int y);
	void endGame();
	void initStatus();
	void readScreenFiles(int screen);
	void screenActions(int screen);
	void setNewScreen(int screen);
	void shutdown();
	void storeBoundary(int x1, int x2, int y);

	char *useBG(char *name);

	int deltaX(int x1, int x2, int vx, int y);
	int deltaY(int x1, int x2, int vy, int y);

	overlay_t &getBoundaryOverlay() {
		return _boundary;
	}
	overlay_t &getObjectBoundaryOverlay() {
		return _objBound;
	}
	overlay_t &getBaseBoundaryOverlay() {
		return _ovlBase;
	}
	overlay_t &getFirstOverlay() {
		return _overlay;
	}
	status_t &getGameStatus() {
		return _status;
	}
	int getScore() const {
		return _score;
	}
	void setScore(int newScore) {
		_score = newScore;
	}
	void adjustScore(int adjustment) {
		_score += adjustment;
	}
	int getMaxScore() const {
		return _maxscore;
	}
	void setMaxScore(int newScore) {
		_maxscore = newScore;
	}
	byte getIntroSize() {
		return _introXSize;
	}

	FileManager *_file;
	Scheduler *_scheduler;
	Screen *_screen;
	MouseHandler *_mouse;
	InventoryHandler *_inventory;
	Parser *_parser;
	Route *_route;
	SoundHandler *_sound;
	IntroHandler *_intro;
	ObjectHandler *_object;

protected:

	// Engine APIs
	Common::Error run();

private:
	int _mouseX;
	int _mouseY;
	byte _introXSize;
	status_t _status;                               // Game status structure

	static HugoEngine *s_Engine;

	HugoConsole *_console;

// The following are bit plane display overlays which mark travel boundaries,
// foreground stationary objects and baselines for those objects (used to
// determine foreground/background wrt moving objects)

// Vinterstum: These shouldn't be static, but we get weird pathfinding issues (and Valgrind warnings) without.
// Needs more investigation. Alignment issues?

	static overlay_t _boundary;                     // Boundary overlay file
	static overlay_t _overlay;                      // First overlay file
	static overlay_t _ovlBase;                      // First overlay base file
	static overlay_t _objBound;                     // Boundary file marks object baselines

	GameType _gameType;
	Common::Platform _platform;
	bool _packedFl;

	int _score;                                     // Holds current score
	int _maxscore;                                  // Holds maximum score

	char **loadTextsVariante(Common::File &in, uint16 *arraySize);
	char ***loadTextsArray(Common::File &in);
	uint16 **loadLongArray(Common::File &in);
	char **loadTexts(Common::File &in);
	void freeTexts(char **ptr);

	void initPlaylist(bool playlist[MAX_TUNES]);
	void initConfig(inst_t action);
	void initialize();
	void calcMaxScore();
	void initMachine();
	void runMachine();

};

} // End of namespace Hugo

#endif // Hugo_H