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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/file.h"
namespace Hugo {
intro_v1w::intro_v1w(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v1w::~intro_v1w() {
}
void intro_v1w::preNewGame() {
// Auto-start a new game
_vm.file().restoreGame(-1);
_vm.getGameStatus().viewState = V_INTROINIT;
}
void intro_v1w::introInit() {
}
bool intro_v1w::introPlay() {
return true;
}
} // End of namespace Hugo
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