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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on original Hugo Trilogy source code
 *
 * Copyright (c) 1989-1995 David P. Gray
 *
 */

#include "common/system.h"

#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/file.h"



namespace Hugo {
intro_v1w::intro_v1w(HugoEngine &vm) : IntroHandler(vm) {
}

intro_v1w::~intro_v1w() {
}

void intro_v1w::preNewGame() {
	// Auto-start a new game
	_vm.file().restoreGame(-1);
	_vm.getGameStatus().viewState = V_INTROINIT;
}

void intro_v1w::introInit() {
}

bool intro_v1w::introPlay() {
	return true;
}

} // End of namespace Hugo