1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/file.h"
#include "hugo/display.h"
#include "hugo/util.h"
namespace Hugo {
intro_v3d::intro_v3d(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v3d::~intro_v3d() {
}
void intro_v3d::preNewGame() {
}
void intro_v3d::introInit() {
_vm->_screen->loadFont(0);
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
char buffer[128];
if (_boot.registered)
sprintf(buffer, "%s Registered Version", COPYRIGHT);
else
sprintf(buffer,"%s Shareware Version", COPYRIGHT);
_vm->_screen->writeStr(CENTER, 190, buffer, _TBROWN);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib);
_vm->_screen->writeStr(CENTER, 0, buffer, _TBROWN);
}
_vm->_screen->displayBackground();
g_system->updateScreen();
g_system->delayMillis(5000);
_vm->_file->readBackground(22); // display screen MAP_3d
_vm->_screen->displayBackground();
introTicks = 0;
}
/**
* Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
* Called every tick. Returns TRUE when complete
*/
bool intro_v3d::introPlay() {
byte introSize = _vm->getIntroSize();
//TODO : Add proper check of story mode
//#if STORY
if (introTicks < introSize) {
_vm->_screen->writeStr(_vm->_introX[introTicks], _vm->_introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
_vm->_screen->displayBackground();
// Text boxes at various times
switch (introTicks) {
case 4:
Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro1]);
break;
case 9:
Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro2]);
break;
case 35:
Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro3]);
break;
}
}
return (++introTicks >= introSize);
//#else //STORY
// return true;
//#endif //STORY
}
} // End of namespace Hugo
|