aboutsummaryrefslogtreecommitdiff
path: root/engines/hugo/inventory.h
blob: 36fca71a431c1d7fe3b3affd71bd1cb16b8f126f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on original Hugo Trilogy source code
 *
 * Copyright (c) 1989-1995 David P. Gray
 *
 */

#ifndef HUGO_INVENTORY_H
#define HUGO_INVENTORY_H
namespace Hugo {

#define NUM_ARROWS     2                            // Number of arrows (left/right)
#define LEFT_ARROW     -2                           // Cursor over Left arrow in inventory icon bar
#define RIGHT_ARROW    -3                           // Cursor over Right arrow in inventory icon bar

class InventoryHandler {
public:
	InventoryHandler(HugoEngine *vm);

	int16 processInventory(invact_t action, ...);
	void runInventory();

private:
	HugoEngine *_vm;

	void constructInventory(int16 imageTotNumb, int displayNumb, bool scrollFl, int16 firstObjId);
};

} // End of namespace Hugo

#endif // HUGO_INVENTORY_H