aboutsummaryrefslogtreecommitdiff
path: root/engines/hugo/object.h
blob: a30a2ed57d3026d63f7a21db9a248304403133b1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on original Hugo Trilogy source code
 *
 * Copyright (c) 1989-1995 David P. Gray
 *
 */

#ifndef HUGO_OBJECT_H
#define HUGO_OBJECT_H

#include "common/file.h"

#define MAXOBJECTS      128                         // Used in Update_images()
#define BOUND(X, Y)      ((_vm->getBoundaryOverlay()[Y * XBYTES + X / 8] & (0x80 >> X % 8)) != 0)  // Boundary bit set

namespace Hugo {

class ObjectHandler {
public:
	ObjectHandler(HugoEngine *vm);
	virtual ~ObjectHandler();

	object_t  *_objects;

	virtual void moveObjects() = 0;
	virtual void updateImages() = 0;
	virtual void swapImages(int objNumb1, int objNumb2) = 0;

	bool isCarrying(uint16 wordIndex);
	bool findObjectSpace(object_t *obj, int16 *destx, int16 *desty);

	int16 findObject(uint16 x, uint16 y);

	void freeObjects();
	void loadObject(Common::File &in);
	void lookObject(object_t *obj);
	void restoreSeq(object_t *obj);
	void saveSeq(object_t *obj);
	void showTakeables();
	void useObject(int16 objId);

	static int y2comp(const void *a, const void *b);

	bool isCarried(int objIndex) {
		return _objects[objIndex].carriedFl;
	}

	void setCarry(int objIndex, bool val) {
		_objects[objIndex].carriedFl = val;
	}

	void setVelocity(int objIndex, int8 vx, int8 vy) {
		_objects[objIndex].vx = vx;
		_objects[objIndex].vy = vy;
	}

	void setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath) {
		_objects[objIndex].pathType = pathType;
		_objects[objIndex].vxPath = vxPath;
		_objects[objIndex].vyPath = vyPath;
	}
protected:
	HugoEngine *_vm;
};

class ObjectHandler_v1d : public ObjectHandler {
public:
	ObjectHandler_v1d(HugoEngine *vm);
	virtual ~ObjectHandler_v1d();

	void moveObjects();
	void updateImages();
	void swapImages(int objNumb1, int objNumb2);
};

class ObjectHandler_v1w : public ObjectHandler {
public:
	ObjectHandler_v1w(HugoEngine *vm);
	~ObjectHandler_v1w();

	void moveObjects();
	void updateImages();
	void swapImages(int objNumb1, int objNumb2);
};

class ObjectHandler_v2d : public ObjectHandler_v1d {
public:
	ObjectHandler_v2d(HugoEngine *vm);
	virtual ~ObjectHandler_v2d();

	void moveObjects();
	void updateImages();
};

class ObjectHandler_v3d : public ObjectHandler_v2d {
public:
	ObjectHandler_v3d(HugoEngine *vm);
	~ObjectHandler_v3d();

	void moveObjects();
	void swapImages(int objNumb1, int objNumb2);
};

} // End of namespace Hugo
#endif //HUGO_OBJECT_H