aboutsummaryrefslogtreecommitdiff
path: root/engines/hugo/parser.cpp
blob: 33fd0ddfef756d8b09f19b644f81f14b8ac3afea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on original Hugo Trilogy source code
 *
 * Copyright (c) 1989-1995 David P. Gray
 *
 */

// parser.c - handles all keyboard/command input

#include "common/system.h"
#include "common/keyboard.h"

#include "hugo/game.h"
#include "hugo/hugo.h"
#include "hugo/parser.h"
#include "hugo/global.h"
#include "hugo/file.h"
#include "hugo/schedule.h"
#include "hugo/display.h"
#include "hugo/route.h"
#include "hugo/util.h"
#include "hugo/sound.h"

namespace Hugo {

#define BLINKS  2                                   // Cursor blinks per second
#define CX(X)   LOWORD(X)
#define CY(Y)   HIWORD(Y)

Parser::Parser(HugoEngine &vm) :
	_vm(vm), _putIndex(0), _getIndex(0), _checkDoubleF1Fl(false) {
}

void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
	status_t &gameStatus = _vm.getGameStatus();
	bool repeatedFl = (nFlags & 0x4000);            // TRUE if key is a repeat

	debugC(1, kDebugParser, "keyHandler(%d, %d)", nChar, nFlags);

// Process key down event - called from OnKeyDown()
	switch (nChar)  {                               // Set various toggle states
	case Common::KEYCODE_ESCAPE:                    // Escape key, may want to QUIT
		if (gameStatus.inventoryState == I_ACTIVE)  // Remove inventory, if displayed
			gameStatus.inventoryState = I_UP;
		gameStatus.inventoryObjId = -1;             // Deselect any dragged icon
		break;
	case Common::KEYCODE_END:
	case Common::KEYCODE_HOME:
	case Common::KEYCODE_LEFT:
	case Common::KEYCODE_RIGHT:
	case Common::KEYCODE_UP:
	case Common::KEYCODE_DOWN:
		if (!repeatedFl) {
			gameStatus.routeIndex = -1;             // Stop any automatic route
			_vm.route().setWalk(nChar);             // Direction of hero travel
		}
		break;
	case Common::KEYCODE_F1:                        // User Help (DOS)
		if (_checkDoubleF1Fl)
			_vm.file().instructions();
		else
			_vm.screen().userHelp();
		_checkDoubleF1Fl = !_checkDoubleF1Fl;
		break;
	case Common::KEYCODE_F6:                        // Inventory
		showDosInventory();
		break;
	case Common::KEYCODE_F8:                        // Turbo mode
		_config.turboFl = !_config.turboFl;
		break;
	case Common::KEYCODE_F2:                        // Toggle sound
		_vm.sound().toggleSound();
		_vm.sound().toggleMusic();
		break;
	case Common::KEYCODE_F3:                        // Repeat last line
	case Common::KEYCODE_F4:                        // Save game
	case Common::KEYCODE_F5:                        // Restore game
	case Common::KEYCODE_F9:                        // Boss button
		warning("STUB: KeyHandler() - F3-F9 (DOS)");
		break;
	default:                                        // Any other key
		if (!gameStatus.storyModeFl) {              // Keyboard disabled
			// Add printable keys to ring buffer

			uint16 bnext = _putIndex + 1;
			if (bnext >= sizeof(_ringBuffer))
				bnext = 0;
			if (bnext != _getIndex) {
				_ringBuffer[_putIndex] = nChar;
				_putIndex = bnext;
			}
		}
		break;
	}
	if (_checkDoubleF1Fl && (nChar != Common::KEYCODE_F1))
		_checkDoubleF1Fl = false;
}

// Add any new chars to line buffer and display them.
// If CR pressed, pass line to Line_handler()
void Parser::charHandler() {
	static int16  lineIndex = 0;                    // Index into line
	static uint32 tick = 0;                         // For flashing cursor
	static char   cursor = '_';
	char          c;
	static        command_t cmdLine;                // Build command line
	status_t     &gameStatus = _vm.getGameStatus();
// Strangerke : Useless ?
//	bool          updateFl = (_getIndex != _putIndex);  // TRUE if any chars processed
//	command_t    status_line;                     // Includes prompt, cursor

	debugC(4, kDebugParser, "charHandler");

	// Check for one or more characters in ring buffer
	while (_getIndex != _putIndex) {
		c = _ringBuffer[_getIndex++];
		if (_getIndex >= sizeof(_ringBuffer))
			_getIndex = 0;

		switch (c) {
		case Common::KEYCODE_BACKSPACE:             // Rubout key
			if (lineIndex)
				cmdLine[--lineIndex] = '\0';
			break;
		case Common::KEYCODE_RETURN:                // EOL, pass line to line handler
			if (lineIndex && (_vm._hero->pathType != QUIET)) {
				// Remove inventory bar if active
				if (gameStatus.inventoryState == I_ACTIVE)
					gameStatus.inventoryState = I_UP;
				// Call Line handler and reset line
				command(cmdLine);
				cmdLine[lineIndex = 0] = '\0';
			}
			break;
		default:                                    // Normal text key, add to line
			if (lineIndex >= MAX_CHARS) {
				//MessageBeep(MB_ICONASTERISK);
				warning("STUB: MessageBeep(MB_ICONASTERISK);");
			} else if (isprint(c)) {
				cmdLine[lineIndex++] = c;
				cmdLine[lineIndex] = '\0';
			}
			break;
		}
	}

	// See if time to blink cursor, set cursor character
	if ((tick++ % (TPS / BLINKS)) == 0) {
// Strangerke : Useless ?
//		updateFl = true;                            // Force an update
		cursor = (cursor == '_') ? ' ' : '_';
	}

	// See if recall button pressed
	if (gameStatus.recallFl) {
		// Copy previous line to current cmdline
		gameStatus.recallFl = false;
		strcpy(cmdLine, _line);
		lineIndex = strlen(cmdLine);
	}

	sprintf(_statusLine, ">%s%c", cmdLine, cursor);
	sprintf(_scoreLine, "F1-Help  %s  Score: %d of %d Sound %s", (_config.turboFl) ? "T" : " ", _vm.getScore(), _vm.getMaxScore(), (_config.soundFl) ? "On" : "Off");

	// See if "look" button pressed
	if (gameStatus.lookFl) {
		command("look around");
		gameStatus.lookFl = false;
	}
}

void Parser::drawStatusText() {
	debugC(4, kDebugParser, "drawStatusText");

	if (_vm.getPlatform() == Common::kPlatformWindows)
		_vm.screen().loadFont(U_FONT8);
	uint16 sdx = _vm.screen().stringLength(_statusLine);
	uint16 sdy = _vm.screen().fontHeight() + 1;                 // + 1 for shadow
	uint16 posX = 0;
	uint16 posY = YPIX - sdy;
	// Display the string and add rect to display list
	_vm.screen().writeStr(posX, posY, _statusLine, _TLIGHTYELLOW);
	_vm.screen().displayList(D_ADD, posX, posY, sdx, sdy);

	sdx = _vm.screen().stringLength(_scoreLine);
	posY = 0;
	_vm.screen().writeStr(posX, posY, _scoreLine, _TCYAN);
	_vm.screen().displayList(D_ADD, posX, posY, sdx, sdy);
}

// Perform an immediate command.  Takes parameters a la sprintf
// Assumes final string will not overrun line[] length
void Parser::command(const char *format, ...) {
	va_list marker;

	debugC(1, kDebugParser, "Command(%s, ...)", format);

	va_start(marker, format);
	vsprintf(_line, format, marker);
	va_end(marker);

	lineHandler();
}

char *Parser::strlwr(char *buffer) {
	char *result = buffer;

	debugC(1, kDebugParser, "strlwr(%s)", buffer);

	while (*buffer != '\0') {
		if (isupper(*buffer))
			*buffer = tolower(*buffer);
		buffer++;
	}

	return result;
}

// Parse the user's line of text input.  Generate events as necessary
void Parser::lineHandler() {
	char     *noun, *verb;                          // ptrs to noun and verb strings
//	int       i;
	object_t *obj;
	char      farComment[XBYTES * 5] = "";          // hold 5 line comment if object not nearby
	char      contextComment[XBYTES * 5] = "";      // Unused comment for context objects
	status_t &gameStatus = _vm.getGameStatus();


	debugC(1, kDebugParser, "lineHandler");

	// Toggle God Mode
	if (!strncmp(_line, "PPG", 3)) {
		_vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI);
		gameStatus.godModeFl ^= 1;
		return;
	}

	strlwr(_line);                                  // Convert to lower case

	// God Mode cheat commands:
	// goto <screen>                                Takes hero to named screen
	// fetch <object name>                          Hero carries named object
	// fetch all                                    Hero carries all possible objects
	// find <object name>                           Takes hero to screen containing named object
	if (DEBUG || gameStatus.godModeFl) {
		// Special code to allow me to go straight to any screen
		if (strstr(_line, "goto"))
			for (int i = 0; i < _vm._numScreens; i++)
				if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) {
					_vm.scheduler().newScreen(i);
					return;
				}

		// Special code to allow me to get objects from anywhere
		if (strstr(_line, "fetch all")) {
			for (int i = 0; i < _vm._numObj; i++)
				if (_vm._objects[i].genericCmd & TAKE)
					takeObject(&_vm._objects[i]);
			return;
		}

		if (strstr(_line, "fetch")) {
			for (int i = 0; i < _vm._numObj; i++)
				if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
					takeObject(&_vm._objects[i]);
					return;
				}
		}

		// Special code to allow me to goto objects
		if (strstr(_line, "find"))
			for (int i = 0; i < _vm._numObj; i++)
				if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
					_vm.scheduler().newScreen(_vm._objects[i].screenIndex);
					return;
				}
	}

	// Special meta commands
	// EXIT/QUIT
	if (!strcmp("exit", _line) || strstr(_line, "quit")) {
		Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBExit]);
		return;
	}

	// SAVE/RESTORE
	if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) {
		_vm.file().saveGame(gameStatus.saveSlot, "Current game");
		return;
	}

	if (!strcmp("restore", _line) && (gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE)) {
		_vm.file().restoreGame(gameStatus.saveSlot);
		_vm.scheduler().restoreScreen(*_vm._screen_p);
		gameStatus.viewState = V_PLAY;
		return;
	}

	// Empty line
	if (*_line == '\0')                             // Empty line
		return;
	if (strspn(_line, " ") == strlen(_line))        // Nothing but spaces!
		return;

	if (gameStatus.gameOverFl) {
		// No commands allowed!
		Utils::gameOverMsg();
		return;
	}

	// Test for nearby objects referenced explicitly
	for (int i = 0; i < _vm._numObj; i++) {
		obj = &_vm._objects[i];
		if (isWordPresent(_vm._arrayNouns[obj->nounIndex]))
			if (isObjectVerb(obj, _line, farComment) || isGenericVerb(obj, _line, farComment))
				return;
	}

	// Test for nearby objects that only require a verb
	// Note comment is unused if not near.
	for (int i = 0; i < _vm._numObj; i++) {
		obj = &_vm._objects[i];
		if (obj->verbOnlyFl)
			if (isObjectVerb(obj, _line, contextComment) || isGenericVerb(obj, _line, contextComment))
				return;
	}

	// No objects match command line, try background and catchall commands
	if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p], _line))
		return;
	if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p], _line))
		return;
	if (isBackgroundWord(_vm._catchallList, _line))
		return;
	if (isCatchallVerb(_vm._catchallList, _line))
		return;

	// If a not-near comment was generated, print it
	if (*farComment != '\0') {
		Utils::Box(BOX_ANY, "%s", farComment);
		return;
	}

	// Nothing matches.  Report recognition success to user.
	verb = findVerb(_line);
	noun = findNoun(_line);
	if (verb == _vm._arrayVerbs[_vm._look][0] && _maze.enabledFl) {
		Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]);
		showTakeables();
	} else if (verb && noun)                          // A combination I didn't think of
		Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]);
	else if (noun)
		Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
	else if (verb)
		Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]);
	else
		Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]);
}

// Search for matching verb/noun pairs in background command list
// Print text for possible background object.  Return TRUE if match found
bool Parser::isBackgroundWord(objectList_t obj, char *line) {
	debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj, %s)", line);

	for (int i = 0; obj[i].verbIndex != 0; i++)
		if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) &&
		        isWordPresent(_vm._arrayNouns[obj[i].nounIndex]) &&
		        ((obj[i].roomState == DONT_CARE) ||
		         (obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
			Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
			_vm.scheduler().processBonus(obj[i].bonusIndex);
			return true;
		}
	return false;
}

// Search for matching verbs in background command list.
// Noun is not required.  Return TRUE if match found
// Note that if the background command list has match set TRUE then do not
// print text if there are any recognizable nouns in the command line
bool Parser::isCatchallVerb(objectList_t obj, char *line) {
	debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj, %s)", line);

	for (int i = 0; obj[i].verbIndex != 0; i++)
		if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
		        (!obj[i].matchFl || !findNoun(line)) &&
		        ((obj[i].roomState == DONT_CARE) ||
		         (obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
			Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
			_vm.scheduler().processBonus(obj[i].bonusIndex);

			// If this is LOOK (without a noun), show any takeable objects
			if (*(_vm._arrayVerbs[obj[i].verbIndex]) == _vm._arrayVerbs[_vm._look][0])
				showTakeables();

			return(true);
		}
	return false;
}

// Test whether hero is close to object.  Return TRUE or FALSE
// If object not near, return suitable comment; may be another object close
// If radius is -1, treat radius as infinity
// Verb is included to determine correct comment if not near
bool Parser::isNear(object_t *obj, char *verb, char *comment) {
	debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);

	if (obj->carriedFl)                             // Object is being carried
		return(true);

	if (obj->screenIndex != *_vm._screen_p) {
		// Not in same screen
		if (obj->objValue)
			strcpy(comment, _vm._textParser[kCmtAny1]);
		else
			strcpy(comment, _vm._textParser[kCmtAny2]);
		return(false);
	}

	if (obj->cycling == INVISIBLE) {
		if (obj->seqNumb) {
			// There is an image
			strcpy(comment, _vm._textParser[kCmtAny3]);
			return(false);
		} else
			// No image, assume visible
			if ((obj->radius < 0) ||
			        ((abs(obj->x - _vm._hero->x) <= obj->radius) &&
			         (abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius)))
				return(true);
			else {
				// User is not close enough
				if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
					strcpy(comment, _vm._textParser[kCmtAny1]);
				else
					strcpy(comment, _vm._textParser[kCmtClose]);
				return(false);
			}
	}

	if ((obj->radius < 0) ||
	        ((abs(obj->x - _vm._hero->x) <= obj->radius) &&
	         (abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius)))
		return(true);
	else {
		// User is not close enough
		if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
			strcpy(comment, _vm._textParser[kCmtAny1]);
		else
			strcpy(comment, _vm._textParser[kCmtClose]);
		return(false);
	}
	return true;
}

// Locate any member of object name list appearing in command line
bool Parser::isWordPresent(char **wordArr) {
	debugC(1, kDebugParser, "isWordPresent(%s)", wordArr[0]);

	if (wordArr != NULL) {
		for (int i = 0; strlen(wordArr[i]); i++)
			if (strstr(_line, wordArr[i]))
				return(true);
	}

	return false;
}

// Locate word in list of nouns and return ptr to first string in noun list
char *Parser::findNoun(char *line) {
	debugC(1, kDebugParser, "findNoun(%s)", line);

	for (int i = 0; _vm._arrayNouns[i]; i++)
		for (int j = 0; strlen(_vm._arrayNouns[i][j]); j++)
			if (strstr(line, _vm._arrayNouns[i][j]))
				return(_vm._arrayNouns[i][0]);
	return NULL;
}

// Locate word in list of verbs and return ptr to first string in verb list
char *Parser::findVerb(char *line) {
	debugC(1, kDebugParser, "findVerb(%s)", line);

	for (int i = 0; _vm._arrayVerbs[i]; i++)
		for (int j = 0; strlen(_vm._arrayVerbs[i][j]); j++)
			if (strstr(line, _vm._arrayVerbs[i][j]))
				return(_vm._arrayVerbs[i][0]);
	return NULL;
}

// Describe any takeable objects visible in this screen
void Parser::showTakeables() {
	object_t *obj;

	debugC(1, kDebugParser, "showTakeables");

	for (int j = 0; j < _vm._numObj; j++) {
		obj = &_vm._objects[j];
		if ((obj->cycling != INVISIBLE) &&
		        (obj->screenIndex == *_vm._screen_p) &&
		        (((TAKE & obj->genericCmd) == TAKE) || obj->objValue)) {
//			sprintf(_textBoxBuffer, "You can also see:\n%s.", _vm._arrayNouns[obj->nounIndex][LOOK_NAME]);
			Utils::Box(BOX_ANY, "You can also see:\n%s.", _vm._arrayNouns[obj->nounIndex][LOOK_NAME]);
		}
	}
}

// Do all things necessary to carry an object
void Parser::takeObject(object_t *obj) {
	debugC(1, kDebugParser, "takeObject(object_t *obj)");

	obj->carriedFl = true;
	if (obj->seqNumb) {                             // Don't change if no image to display
		obj->cycling = INVISIBLE;
		if (_vm.getPlatform() != Common::kPlatformWindows)
			warning("takeObject : DOS version should use ALMOST_INVISIBLE");
	}
	_vm.adjustScore(obj->objValue);

	if (obj->seqNumb > 0)                               // If object has an image, force walk to dropped
		obj->viewx = -1;                                // (possibly moved) object next time taken!
	Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
}

// Do all necessary things to drop an object
void Parser::dropObject(object_t *obj) {
	debugC(1, kDebugParser, "dropObject(object_t *obj)");

	obj->carriedFl = false;
	obj->screenIndex = *_vm._screen_p;
	if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
		obj->cycling = CYCLE_FORWARD;
	else
		obj->cycling = NOT_CYCLING;
	obj->x = _vm._hero->x - 1;
	obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
	obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
	_vm.adjustScore(-obj->objValue);
	Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]);
}

// Test whether command line contains one of the generic actions
bool Parser::isGenericVerb(object_t *obj, char *line, char *comment) {
	debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s, %s)", line, comment);

	if (!obj->genericCmd)
		return false;

	// Following is equivalent to switch, but couldn't do one
	if (isWordPresent(_vm._arrayVerbs[_vm._look]) && isNear(obj, _vm._arrayVerbs[_vm._look][0], comment)) {
		// Test state-dependent look before general look
		if ((obj->genericCmd & LOOK_S) == LOOK_S) {
			Utils::Box(BOX_ANY, "%s", _vm._textData[obj->stateDataIndex[obj->state]]);
			warning("isGenericVerb: use of state dependant look - To be validated");
		} else {
			if ((LOOK & obj->genericCmd) == LOOK)
				if (_vm._textData[obj->dataIndex])
					Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]);
				else
					return(false);
			else
				Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual]);
		}
	} else if (isWordPresent(_vm._arrayVerbs[_vm._take]) && isNear(obj, _vm._arrayVerbs[_vm._take][0], comment)) {
		if (obj->carriedFl)
			Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]);
		else if ((TAKE & obj->genericCmd) == TAKE)
			takeObject(obj);
		else if (obj->cmdIndex != 0)                // No comment if possible commands
			return false;
		else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE)  // Make sure not taking object in context!
			Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]);
		else
			return false;
	} else if (isWordPresent(_vm._arrayVerbs[_vm._drop])) {
		if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
			Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]);
		else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
			dropObject(obj);
		else if (obj->cmdIndex == 0)
			Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]);
		else
			return false;
	} else                                  // It was not a generic cmd
		return false;

	return true;
}

// Return TRUE if object being carried by hero
bool Parser::isCarrying(uint16 wordIndex) {
	debugC(1, kDebugParser, "isCarrying(%d)", wordIndex);

	for (int i = 0; i < _vm._numObj; i++)
		if ((wordIndex == _vm._objects[i].nounIndex) && _vm._objects[i].carriedFl)
			return true;
	return false;
}

// Test whether command line contains a verb allowed by this object.
// If it does, and the object is near and passes the tests in the command
// list then carry out the actions in the action list and return TRUE
bool Parser::isObjectVerb(object_t *obj, char *line, char *comment) {
	int     i;
	cmd    *cmnd;
	char   *verb;
	uint16 *reqs;
	uint16  cmdIndex;

	debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s, %s)", line, comment);

	// First, find matching verb in cmd list
	cmdIndex = obj->cmdIndex;                       // ptr to list of commands
	if (cmdIndex == 0)                              // No commands for this obj
		return false;

	for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++)                  // For each cmd
		if (isWordPresent(_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex]))        // Was this verb used?
			break;
	if (_vm._cmdList[cmdIndex][i].verbIndex == 0)   // No verbs used.
		return false;

	// Verb match found.  Check if object is Near
	verb = *_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex];
	if (!isNear(obj, verb, comment))
		return(false);

	// Check all required objects are being carried
	cmnd = &_vm._cmdList[cmdIndex][i];              // ptr to struct cmd
	if (cmnd->reqIndex) {                           // At least 1 thing in list
		reqs = _vm._arrayReqs[cmnd->reqIndex];      // ptr to list of required objects
		for (i = 0; reqs[i]; i++)                   // for each obj
			if (!isCarrying(reqs[i])) {
				Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]);
				return true;
			}
	}

	// Required objects are present, now check state is correct
	if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
		Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]);
		return true;
	}

	// Everything checked.  Change the state and carry out any actions
	if (cmnd->reqState != DONT_CARE)                // Don't change new state if required state didn't care
		obj->state = cmnd->newState;
	Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]);
	_vm.scheduler().insertActionList(cmnd->actIndex);

	// See if any additional generic actions
	if ((verb == _vm._arrayVerbs[_vm._look][0]) || (verb == _vm._arrayVerbs[_vm._take][0]) || (verb == _vm._arrayVerbs[_vm._drop][0]))
		isGenericVerb(obj, line, comment);
	return true;
}

void Parser::showDosInventory() {
// Show user all objects being carried in a variable width 2 column format
	static const char *blanks = "                                        ";
	uint16 index, len, len1 = 0, len2 = 0;
	char buffer[XBYTES *NUM_ROWS] = "\0";

	index = 0;
	for (int i = 0; i < _vm._numObj; i++)     /* Find widths of 2 columns */
		if (_vm._objects[i].carriedFl) {
			len = strlen(_vm._arrayNouns[_vm._objects[i].nounIndex][1]);
			if (index++ & 1)                    /* Right hand column */
				len2 = (len > len2) ? len : len2;
			else
				len1 = (len > len1) ? len : len1;
		}
	len1 += 1;                                  /* For gap between columns */

	if (len1 + len2 < (uint16)strlen(_vm._textParser[kTBOutro]))
		len1 = strlen(_vm._textParser[kTBOutro]);

	strncat(buffer, blanks, (len1 + len2 - strlen(_vm._textParser[kTBIntro])) / 2);
	strcat(strcat(buffer, _vm._textParser[kTBIntro]), "\n");
	index = 0;
	for (int i = 0; i < _vm._numObj; i++) {     /* Assign strings */
		if (_vm._objects[i].carriedFl) {
			if (index++ & 1)
				strcat(strcat(buffer, _vm._arrayNouns[_vm._objects[i].nounIndex][1]), "\n");
			else
				strncat(strcat(buffer, _vm._arrayNouns[_vm._objects[i].nounIndex][1]), blanks, len1 - strlen(_vm._arrayNouns[_vm._objects[i].nounIndex][1]));
		}
	}
	if (index & 1)
		strcat(buffer, "\n");
	strcat(buffer, _vm._textParser[kTBOutro]);

	Utils::Box(BOX_ANY, "%s", buffer);
}

} // End of namespace Hugo