aboutsummaryrefslogtreecommitdiff
path: root/engines/hugo/parser_v1d.cpp
blob: 976690bde332afa86e656dff8e5cc1cc97cd56ed (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on original Hugo Trilogy source code
 *
 * Copyright (c) 1989-1995 David P. Gray
 *
 */

// parser.c - handles all keyboard/command input

#include "common/system.h"
#include "common/events.h"

#include "hugo/hugo.h"
#include "hugo/parser.h"
#include "hugo/file.h"
#include "hugo/schedule.h"
#include "hugo/display.h"
#include "hugo/util.h"
#include "hugo/route.h"
#include "hugo/sound.h"
#include "hugo/object.h"

namespace Hugo {

Parser_v1d::Parser_v1d(HugoEngine *vm) : Parser(vm) {
}

Parser_v1d::~Parser_v1d() {
}

/**
* Locate word in list of nouns and return ptr to string in noun list
* If n is NULL, start at beginning of list, else with n
*/
char *Parser_v1d::findNextNoun(char *noun) {
	debugC(1, kDebugParser, "findNextNoun(%s)", noun);

	int currNounIndex = -1;
	if (noun) {                                        // If noun not NULL, find index
		for (currNounIndex = 0; _vm->_arrayNouns[currNounIndex]; currNounIndex++) {
			if (noun == _vm->_arrayNouns[currNounIndex][0])
				break;
		}
	}
	for (int i = currNounIndex + 1; _vm->_arrayNouns[i]; i++) {
		for (int j = 0; strlen(_vm->_arrayNouns[i][j]); j++) {
			if (strstr(_line, _vm->_arrayNouns[i][j]))
				return _vm->_arrayNouns[i][0];
		}
	}
	return 0;
}

/**
* Test whether hero is close to object.  Return TRUE or FALSE
* If no noun specified, check context flag in object before other tests.
* If object not near, return suitable string; may be similar object closer
* If radius is -1, treat radius as infinity
*/
bool Parser_v1d::isNear(char *verb, char *noun, object_t *obj, char *comment) {
	debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment);

	if (!noun && !obj->verbOnlyFl) {                // No noun specified & object not context senesitive
		return false;
	} else if (noun && (noun != _vm->_arrayNouns[obj->nounIndex][0])) { // Noun specified & not same as object
		return false;
	} else if (obj->carriedFl) {                    // Object is being carried
		return true;
	} else if (obj->screenIndex != *_vm->_screen_p) { // Not in same screen
		if (obj->objValue)
			strcpy (comment, _vm->_textParser[kCmtAny4]);
		return false;
	}

	if (obj->cycling == INVISIBLE) {
		if (obj->seqNumb) {                         // There is an image
			strcpy(comment, _vm->_textParser[kCmtAny5]);
			return false;
		} else {                                    // No image, assume visible
			if ((obj->radius < 0) ||
			   ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
			   (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
			   return true;
			} else {
				// User is either not close enough (stationary, valueless objects)
				// or is not carrying it (small, portable objects of value)
				if (noun) {                         // Don't say unless object specified
					if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
						strcpy(comment, _vm->_textParser[kCmtAny4]);
					else
						strcpy(comment, _vm->_textParser[kCmtClose]);
					}
				return false;
			}
		}
	}

	if ((obj->radius < 0) ||
	    ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
	    (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
	   return true;
	} else {
		// User is either not close enough (stationary, valueless objects)
		// or is not carrying it (small, portable objects of value)
		if (noun) {                                 // Don't say unless object specified
			if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
				strcpy(comment, _vm->_textParser[kCmtAny4]);
			else
				strcpy(comment, _vm->_textParser[kCmtClose]);
		}
		return false;
	}

	return true;
}

/**
* Test whether supplied verb is one of the common variety for this object
* say_ok needed for special case of take/drop which may be handled not only
* here but also in a cmd_list with a donestr string simultaneously
*/
bool Parser_v1d::isGenericVerb(char *word, object_t *obj) {
	debugC(1, kDebugParser, "isGenericVerb(%s, object_t *obj)", word);

	if (!obj->genericCmd)
		return false;

	// Following is equivalent to switch, but couldn't do one
	if (word == _vm->_arrayVerbs[_vm->_look][0]) {
		if ((LOOK & obj->genericCmd) == LOOK)
			Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->dataIndex]);
		else
			Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBUnusual_1d]);
	} else if (word == _vm->_arrayVerbs[_vm->_take][0]) {
		if (obj->carriedFl)
			Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBHave]);
		else if ((TAKE & obj->genericCmd) == TAKE)
			takeObject(obj);
		else if (!obj->verbOnlyFl)                  // Make sure not taking object in context!
			Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoUse]);
		else
			return false;
	} else if (word == _vm->_arrayVerbs[_vm->_drop][0]) {
		if (!obj->carriedFl)
			Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBDontHave]);
		else if ((DROP & obj->genericCmd) == DROP)
			dropObject(obj);
		else
			Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNeed]);
	} else {                                        // It was not a generic cmd
		return false;
	}

	return true;
}

/**
* Test whether supplied verb is included in the list of allowed verbs for
* this object.  If it is, then perform the tests on it from the cmd list
* and if it passes, perform the actions in the action list.  If the verb
* is catered for, return TRUE
*/
bool Parser_v1d::isObjectVerb(char *word, object_t *obj) {
	debugC(1, kDebugParser, "isObjectVerb(%s, object_t *obj)", word);

	// First, find matching verb in cmd list
	uint16 cmdIndex = obj->cmdIndex;                // ptr to list of commands
	if (!cmdIndex)                                  // No commands for this obj
		return false;

	int i;
	for (i = 0; _vm->_cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
		if (!strcmp(word, _vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex][0])) // Is this verb catered for?
			break;
	}

	if (_vm->_cmdList[cmdIndex][i].verbIndex == 0)  // No
		return false;

	// Verb match found, check all required objects are being carried
	cmd *cmnd = &_vm->_cmdList[cmdIndex][i];        // ptr to struct cmd
	if (cmnd->reqIndex) {                           // At least 1 thing in list
		uint16 *reqs = _vm->_arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
		for (i = 0; reqs[i]; i++) {                 // for each obj
			if (!_vm->_object->isCarrying(reqs[i])) {
				Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataNoCarryIndex]);
				return true;
			}
		}
	}

	// Required objects are present, now check state is correct
	if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)){
		Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataWrongIndex]);
		return true;
	}

	// Everything checked.  Change the state and carry out any actions
	if (cmnd->reqState != DONT_CARE)                // Don't change new state if required state didn't care
		obj->state = cmnd->newState;
	Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataDoneIndex]);
	_vm->_scheduler->insertActionList(cmnd->actIndex);
	// Special case if verb is Take or Drop.  Assume additional generic actions
	if ((word == _vm->_arrayVerbs[_vm->_take][0]) || (word == _vm->_arrayVerbs[_vm->_drop][0]))
		isGenericVerb(word, obj);
	return true;
}

/**
* Print text for possible background object.  Return TRUE if match found
* Only match if both verb and noun found.  Test_ca will match verb-only
*/
bool Parser_v1d::isBackgroundWord(char *noun, char *verb, objectList_t obj) {
	debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb);

	if (!noun)
		return false;

	for (int i = 0; obj[i].verbIndex; i++) {
		if ((verb == _vm->_arrayVerbs[obj[i].verbIndex][0]) && (noun == _vm->_arrayNouns[obj[i].nounIndex][0])) {
			Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
			return true;
		}
	}
	return false;
}

/**
* Do all things necessary to carry an object
*/
void Parser_v1d::takeObject(object_t *obj) {
	debugC(1, kDebugParser, "takeObject(object_t *obj)");

	obj->carriedFl = true;
	if (obj->seqNumb)                               // Don't change if no image to display
		obj->cycling = ALMOST_INVISIBLE;

	_vm->adjustScore(obj->objValue);

	Utils::Box(BOX_ANY, TAKE_TEXT, _vm->_arrayNouns[obj->nounIndex][TAKE_NAME]);
}

/**
* Do all necessary things to drop an object
*/
void Parser_v1d::dropObject(object_t *obj) {
	debugC(1, kDebugParser, "dropObject(object_t *obj)");

	obj->carriedFl = false;
	obj->screenIndex = *_vm->_screen_p;
	if (obj->seqNumb)                               // Don't change if no image to display
		obj->cycling = NOT_CYCLING;
	obj->x = _vm->_hero->x - 1;
	obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
	_vm->adjustScore(-obj->objValue);
	Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBOk]);
}

/**
* Print text for possible background object.  Return TRUE if match found
* If test_noun TRUE, must have a noun given
*/
bool Parser_v1d::isCatchallVerb(bool testNounFl, char *noun, char *verb, objectList_t obj) {
	debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb);

	if (testNounFl && !noun)
		return false;

	for (int i = 0; obj[i].verbIndex; i++) {
		if ((verb == _vm->_arrayVerbs[obj[i].verbIndex][0]) && ((noun == _vm->_arrayNouns[obj[i].nounIndex][0]) || (obj[i].nounIndex == 0))) {
			Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
			return true;
		}
	}
	return false;
}

void Parser_v1d::keyHandler(Common::Event event) {
	debugC(1, kDebugParser, "keyHandler(%d)", event.kbd.keycode);

	status_t &gameStatus = _vm->getGameStatus();
	uint16 nChar = event.kbd.keycode;

	// Process key down event - called from OnKeyDown()
	switch (nChar) {                                // Set various toggle states
	case Common::KEYCODE_ESCAPE:                    // Escape key, may want to QUIT
		if (gameStatus.inventoryState == I_ACTIVE)  // Remove inventory, if displayed
			gameStatus.inventoryState = I_UP;
		gameStatus.inventoryObjId = -1;             // Deselect any dragged icon
		break;
	case Common::KEYCODE_END:
	case Common::KEYCODE_HOME:
	case Common::KEYCODE_PAGEUP:
	case Common::KEYCODE_PAGEDOWN:
	case Common::KEYCODE_KP1:
	case Common::KEYCODE_KP7:
	case Common::KEYCODE_KP9:
	case Common::KEYCODE_KP3:
	case Common::KEYCODE_LEFT:
	case Common::KEYCODE_RIGHT:
	case Common::KEYCODE_UP:
	case Common::KEYCODE_DOWN:
	case Common::KEYCODE_KP4:
	case Common::KEYCODE_KP6:
	case Common::KEYCODE_KP8:
	case Common::KEYCODE_KP2:
		gameStatus.routeIndex = -1;                 // Stop any automatic route
		_vm->_route->setWalk(nChar);                // Direction of hero travel
		break;
	case Common::KEYCODE_F1:                        // User Help (DOS)
		if (_checkDoubleF1Fl)
			_vm->_file->instructions();
		else
			_vm->_screen->userHelp();
		_checkDoubleF1Fl = !_checkDoubleF1Fl;
		break;
	case Common::KEYCODE_F2:                        // Toggle sound
		_vm->_sound->toggleSound();
		_vm->_sound->toggleMusic();
		break;
	case Common::KEYCODE_F3:                        // Repeat last line
		gameStatus.recallFl = true;
		break;
	case Common::KEYCODE_F4:                        // Save game
		if (gameStatus.viewState == V_PLAY)
			_vm->_file->saveGame(-1, Common::String());
		break;
	case Common::KEYCODE_F5:                        // Restore game
		_vm->_file->restoreGame(-1);
		_vm->_scheduler->restoreScreen(*_vm->_screen_p);
		gameStatus.viewState = V_PLAY;
		break;
	case Common::KEYCODE_F6:                        // Inventory
		showDosInventory();
		break;
	case Common::KEYCODE_F8:                        // Turbo mode
		_config.turboFl = !_config.turboFl;
		break;
	case Common::KEYCODE_F9:                        // Boss button
		warning("STUB: F9 (DOS) - BossKey");
		break;
	default:                                        // Any other key
		if (!gameStatus.storyModeFl) {              // Keyboard disabled
			// Add printable keys to ring buffer
			uint16 bnext = _putIndex + 1;
			if (bnext >= sizeof(_ringBuffer))
				bnext = 0;
			if (bnext != _getIndex) {
				_ringBuffer[_putIndex] = event.kbd.ascii;
				_putIndex = bnext;
			}
		}
		break;
	}
	if (_checkDoubleF1Fl && (nChar != Common::KEYCODE_F1))
		_checkDoubleF1Fl = false;
}

/**
* Parse the user's line of text input.  Generate events as necessary
*/
void Parser_v1d::lineHandler() {
	debugC(1, kDebugParser, "lineHandler()");

	status_t &gameStatus = _vm->getGameStatus();

	// Toggle God Mode
	if (!strncmp(_line, "PPG", 3)) {
		_vm->_sound->playSound(!_vm->_soundTest, BOTH_CHANNELS, HIGH_PRI);
		gameStatus.godModeFl = !gameStatus.godModeFl;
		return;
	}

	Utils::strlwr(_line);                           // Convert to lower case

	// God Mode cheat commands:
	// goto <screen>                                Takes hero to named screen
	// fetch <object name>                          Hero carries named object
	// fetch all                                    Hero carries all possible objects
	// find <object name>                           Takes hero to screen containing named object
	if (gameStatus.godModeFl) {
		// Special code to allow me to go straight to any screen
		if (strstr(_line, "goto")) {
			for (int i = 0; i < _vm->_numScreens; i++) {
				if (!scumm_stricmp(&_line[strlen("goto") + 1], _vm->_screenNames[i])) {
					_vm->_scheduler->newScreen(i);
					return;
				}
			}
		}

		// Special code to allow me to get objects from anywhere
		if (strstr(_line, "fetch all")) {
			for (int i = 0; i < _vm->_object->_numObj; i++) {
				if (_vm->_object->_objects[i].genericCmd & TAKE)
					takeObject(&_vm->_object->_objects[i]);
			}
			return;
		}

		if (strstr(_line, "fetch")) {
			for (int i = 0; i < _vm->_object->_numObj; i++) {
				if (!scumm_stricmp(&_line[strlen("fetch") + 1], _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][0])) {
					takeObject(&_vm->_object->_objects[i]);
					return;
				}
			}
		}

		// Special code to allow me to goto objects
		if (strstr(_line, "find")) {
			for (int i = 0; i < _vm->_object->_numObj; i++) {
				if (!scumm_stricmp(&_line[strlen("find") + 1], _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][0])) {
					_vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
					return;
				}
			}
		}
	}

	if (!strcmp("exit", _line) || strstr(_line, "quit")) {
		if (Utils::Box(BOX_YESNO, "%s", _vm->_textParser[kTBExit_1d]) != 0)
			_vm->endGame();
		return;
	}

	// SAVE/RESTORE
	if (!strcmp("save", _line)) {
		if (gameStatus.gameOverFl)
			Utils::gameOverMsg();
		else
			_vm->_file->saveGame(-1, Common::String());
		return;
	}

	if (!strcmp("restore", _line)) {
		_vm->_file->restoreGame(-1);
		_vm->_scheduler->restoreScreen(*_vm->_screen_p);
		gameStatus.viewState = V_PLAY;
		return;
	}

	if (*_line == '\0')                             // Empty line
		return;

	if (strspn(_line, " ") == strlen(_line))        // Nothing but spaces!
		return;

	if (gameStatus.gameOverFl) {                    // No commands allowed!
		Utils::gameOverMsg();
		return;
	}

	// Find the first verb in the line
	char *verb = findVerb();
	char *noun = 0;                                 // Noun not found yet
	char farComment[XBYTES * 5] = "";               // hold 5 line comment if object not nearby

	if (verb) {                                     // OK, verb found.  Try to match with object
		do {
			noun = findNextNoun(noun);              // Find a noun in the line
			// Must try at least once for objects allowing verb-context
			for (int i = 0; i < _vm->_object->_numObj; i++) {
				object_t *obj = &_vm->_object->_objects[i];
				if (isNear(verb, noun, obj, farComment)) {
					if (isObjectVerb(verb, obj)     // Foreground object
					 || isGenericVerb(verb, obj))   // Common action type
						return;
				}
			}
			if ((*farComment == '\0') && isBackgroundWord(noun, verb, _vm->_backgroundObjects[*_vm->_screen_p]))
				return;
		} while (noun);
	}
	noun = findNextNoun(noun);
	if (*farComment != '\0')                        // An object matched but not near enough
		Utils::Box(BOX_ANY, "%s", farComment);
	else if (!isCatchallVerb(true, noun, verb, _vm->_catchallList) &&
		     !isCatchallVerb(false, noun, verb, _vm->_backgroundObjects[*_vm->_screen_p])  &&
		     !isCatchallVerb(false, noun, verb, _vm->_catchallList))
		Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBEh_1d]);
}

} // End of namespace Hugo