aboutsummaryrefslogtreecommitdiff
path: root/engines/hugo/schedule.h
blob: 5e36a7db0154ea377d42b055335c5ea7708dd27d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on original Hugo Trilogy source code
 *
 * Copyright (c) 1989-1995 David P. Gray
 *
 */

#ifndef HUGO_SCHEDULE_H
#define HUGO_SCHEDULE_H

#include "common/file.h"

namespace Hugo {

struct act0 {                                       // Type 0 - Schedule
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	uint16   actIndex;                              // Ptr to an action list
};

struct act1 {                                       // Type 1 - Start an object
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	int      cycleNumb;                             // Number of times to cycle
	cycle_t  cycle;                                 // Direction to start cycling
};

struct act2 {                                       // Type 2 - Initialise an object coords
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	int      x, y;                                  // Coordinates
};

struct act3 {                                       // Type 3 - Prompt user for text
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	uint16   promptIndex;                           // Index of prompt string
	int     *responsePtr;                           // Array of indexes to valid response string(s) (terminate list with -1)
	uint16   actPassIndex;                          // Ptr to action list if success
	uint16   actFailIndex;                          // Ptr to action list if failure
	bool     encodedFl;                             // (HUGO 1 DOS ONLY) Whether response is encoded or not
};

struct act4 {                                       // Type 4 - Set new background color
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	long     newBackgroundColor;                    // New color
};

struct act5 {                                       // Type 5 - Initialise an object velocity
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	int      vx, vy;                                // velocity
};

struct act6 {                                       // Type 6 - Initialise an object carrying
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	bool     carriedFl;                             // carrying
};

struct act7 {                                       // Type 7 - Initialise an object to hero's coords
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
};

struct act8 {                                       // Type 8 - switch to new screen
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      screenIndex;                           // The new screen number
};

struct act9 {                                       // Type 9 - Initialise an object state
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	byte     newState;                              // New state
};

struct act10 {                                      // Type 10 - Initialise an object path type
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	int      newPathType;                           // New path type
	int8     vxPath, vyPath;                        // Max delta velocities e.g. for CHASE
};

struct act11 {                                      // Type 11 - Conditional on object's state
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	byte     stateReq;                              // Required state
	uint16   actPassIndex;                          // Ptr to action list if success
	uint16   actFailIndex;                          // Ptr to action list if failure
};

struct act12 {                                      // Type 12 - Simple text box
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      stringIndex;                           // Index (enum) of string in strings.dat
};

struct act13 {                                      // Type 13 - Swap first object image with second
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex1;                             // Index of first object
	int      objIndex2;                             // 2nd
};

struct act14 {                                      // Type 14 - Conditional on current screen
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The required object
	int      screenReq;                             // The required screen number
	uint16   actPassIndex;                          // Ptr to action list if success
	uint16   actFailIndex;                          // Ptr to action list if failure
};

struct act15 {                                      // Type 15 - Home in on an object
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex1;                             // The object number homing in
	int      objIndex2;                             // The object number to home in on
	int8     dx, dy;                                // Max delta velocities
};
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object!  timer > 0 is safe
struct act16 {                                      // Type 16 - Set curr_seq_p to seq
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	int      seqIndex;                              // The index of seq array to set to
};

struct act17 {                                      // Type 17 - SET obj individual state bits
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	int      stateMask;                             // The mask to OR with current obj state
};

struct act18 {                                      // Type 18 - CLEAR obj individual state bits
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	int      stateMask;                             // The mask to ~AND with current obj state
};

struct act19 {                                      // Type 19 - TEST obj individual state bits
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	int      stateMask;                             // The mask to AND with current obj state
	uint16   actPassIndex;                          // Ptr to action list (all bits set)
	uint16   actFailIndex;                          // Ptr to action list (not all set)
};

struct act20 {                                      // Type 20 - Remove all events with this type of action
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	action_t actTypeDel;                            // The action type to remove
};

struct act21 {                                      // Type 21 - Gameover.  Disable hero & commands
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
};

struct act22 {                                      // Type 22 - Initialise an object to hero's coords
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
};

struct act23 {                                      // Type 23 - Exit game back to DOS
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
};

struct act24 {                                      // Type 24 - Get bonus score
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      pointIndex;                            // Index into points array
};

struct act25 {                                      // Type 25 - Conditional on bounding box
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The required object number
	int      x1, y1, x2, y2;                        // The bounding box
	uint16   actPassIndex;                          // Ptr to action list if success
	uint16   actFailIndex;                          // Ptr to action list if failure
};

struct act26 {                                      // Type 26 - Play a sound
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int16    soundIndex;                            // Sound index in data file
};

struct act27 {                                      // Type 27 - Add object's value to score
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // object number
};

struct act28 {                                      // Type 28 - Subtract object's value from score
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // object number
};

struct act29 {                                      // Type 29 - Conditional on object carried
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The required object number
	uint16   actPassIndex;                          // Ptr to action list if success
	uint16   actFailIndex;                          // Ptr to action list if failure
};

struct act30 {                                      // Type 30 - Start special maze processing
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	byte     mazeSize;                              // Size of (square) maze
	int      x1, y1, x2, y2;                        // Bounding box of maze
	int      x3, x4;                                // Extra x points for perspective correction
	byte     firstScreenIndex;                      // First (top left) screen of maze
};

struct act31 {                                      // Type 31 - Exit special maze processing
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
};

struct act32 {                                      // Type 32 - Init fbg field of object
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	byte     priority;                              // Value of foreground/background field
};

struct act33 {                                      // Type 33 - Init screen field of object
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	int      screenIndex;                           // Screen number
};

struct act34 {                                      // Type 34 - Global Schedule
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	uint16   actIndex;                              // Ptr to an action list
};

struct act35 {                                      // Type 35 - Remappe palette
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int16    oldColorIndex;                         // Old color index, 0..15
	int16    newColorIndex;                         // New color index, 0..15
};

struct act36 {                                      // Type 36 - Conditional on noun mentioned
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	uint16   nounIndex;                             // The required noun (list)
	uint16   actPassIndex;                          // Ptr to action list if success
	uint16   actFailIndex;                          // Ptr to action list if failure
};

struct act37 {                                      // Type 37 - Set new screen state
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      screenIndex;                           // The screen number
	byte     newState;                              // The new state
};

struct act38 {                                      // Type 38 - Position lips
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      lipsObjIndex;                          // The LIPS object
	int      objIndex;                              // The object to speak
	byte     dxLips;                                // Relative offset of x
	byte     dyLips;                                // Relative offset of y
};

struct act39 {                                      // Type 39 - Init story mode
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	bool     storyModeFl;                           // New state of story_mode flag
};

struct act40 {                                      // Type 40 - Unsolicited text box
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      stringIndex;                           // Index (enum) of string in strings.dat
};

struct act41 {                                      // Type 41 - Conditional on bonus scored
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      BonusIndex;                            // Index into bonus list
	uint16   actPassIndex;                          // Index of the action list if scored for the first time
	uint16   actFailIndex;                          // Index of the action list if already scored
};

struct act42 {                                      // Type 42 - Text box with "take" string
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object taken
};

struct act43 {                                      // Type 43 - Prompt user for Yes or No
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      promptIndex;                           // index of prompt string
	uint16   actYesIndex;                           // Ptr to action list if YES
	uint16   actNoIndex;                            // Ptr to action list if NO
};

struct act44 {                                      // Type 44 - Stop any route in progress
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
};

struct act45 {                                      // Type 45 - Conditional on route in progress
	action_t   actType;                             // The type of action
	int        timer;                               // Time to set off the action
	int        routeIndex;                          // Must be >= current status.rindex
	uint16     actPassIndex;                        // Ptr to action list if en-route
	uint16     actFailIndex;                        // Ptr to action list if not
};

struct act46 {                                      // Type 46 - Init status.jumpexit
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	bool     jumpExitFl;                            // New state of jumpexit flag
};

struct act47 {                                      // Type 47 - Init viewx,viewy,dir
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object
	int16    viewx;                                 // object.viewx
	int16    viewy;                                 // object.viewy
	int16    direction;                             // object.dir
};

struct act48 {                                      // Type 48 - Set curr_seq_p to frame n
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	int      objIndex;                              // The object number
	int      seqIndex;                              // The index of seq array to set to
	int      frameIndex;                            // The index of frame to set to
};

struct act49 {                                      // Added by Strangerke - Type 79 - Play a song (DOS way)
	action_t actType;                               // The type of action
	int      timer;                                 // Time to set off the action
	uint16   songIndex;                             // Song index in string array
};

union act {
	act0     a0;
	act1     a1;
	act2     a2;
	act3     a3;
	act4     a4;
	act5     a5;
	act6     a6;
	act7     a7;
	act8     a8;
	act9     a9;
	act10    a10;
	act11    a11;
	act12    a12;
	act13    a13;
	act14    a14;
	act15    a15;
	act16    a16;
	act17    a17;
	act18    a18;
	act19    a19;
	act20    a20;
	act21    a21;
	act22    a22;
	act23    a23;
	act24    a24;
	act25    a25;
	act26    a26;
	act27    a27;
	act28    a28;
	act29    a29;
	act30    a30;
	act31    a31;
	act32    a32;
	act33    a33;
	act34    a34;
	act35    a35;
	act36    a36;
	act37    a37;
	act38    a38;
	act39    a39;
	act40    a40;
	act41    a41;
	act42    a42;
	act43    a43;
	act44    a44;
	act45    a45;
	act46    a46;
	act47    a47;
	act48    a48;
	act49    a49;
};

struct event_t {
	act            *action;                         // Ptr to action to perform
	bool            localActionFl;                  // true if action is only for this screen
	uint32          time;                           // (absolute) time to perform action
	struct event_t *prevEvent;                      // Chain to previous event
	struct event_t *nextEvent;                      // Chain to next event
};

class Scheduler {
public:
	Scheduler(HugoEngine *vm);
	virtual ~Scheduler();

	virtual void decodeString(char *line) = 0;
	virtual void runScheduler() = 0;

	void freeActListArr();
	void initEventQueue();
	void insertActionList(uint16 actIndex);
	void loadActListArr(Common::File &in);
	void loadAlNewscrIndex(Common::File &in);
	void newScreen(int screenIndex);
	void processBonus(int bonusIndex);
	void processMaze(int x1, int x2, int y1, int y2);
	void restoreScreen(int screenIndex);
	void restoreEvents(Common::SeekableReadStream *f);
	void saveEvents(Common::WriteStream *f);
	void waitForRefresh(void);

	void findAction(act* action, int16* index, int16* subElem);
	void saveActions(Common::WriteStream* f);
	void restoreActions(Common::SeekableReadStream *f);

protected:
	HugoEngine *_vm;
	static const int kFilenameLength = 12;              // Max length of a DOS file name
	static const int kMaxEvents = 50;                   // Max events in event queue
	static const int kShiftSize = 8;                    // Place hero this far inside bounding box

	uint16   _actListArrSize;
	uint16   _alNewscrIndex;

	event_t *_freeEvent;                                // Free list of event structures
	event_t *_headEvent;                                // Head of list (earliest time)
	event_t *_tailEvent;                                // Tail of list (latest time)
	event_t  _events[kMaxEvents];                       // Statically declare event structures

	act    **_actListArr;

	virtual const char *getCypher() = 0;

	virtual uint32 getTicks() = 0;

	virtual void promptAction(act *action) = 0;

	event_t *doAction(event_t *curEvent);
	event_t *getQueue();

	uint32 getDosTicks(bool updateFl);
	uint32 getWinTicks();

	void delEventType(action_t actTypeDel);
	void delQueue(event_t *curEvent);
	void insertAction(act *action);
};

class Scheduler_v1d : public Scheduler {
public:
	Scheduler_v1d(HugoEngine *vm);
	~Scheduler_v1d();

	virtual void decodeString(char *line);
	virtual void runScheduler();

protected:
	virtual const char *getCypher();

	virtual uint32 getTicks();

	virtual void promptAction(act *action);
};

class Scheduler_v2d : public Scheduler_v1d {
public:
	Scheduler_v2d(HugoEngine *vm);
	virtual ~Scheduler_v2d();

	void decodeString(char *line);

protected:
	virtual const char *getCypher();
	
	void promptAction(act *action);
};

class Scheduler_v3d : public Scheduler_v2d {
public:
	Scheduler_v3d(HugoEngine *vm);
	~Scheduler_v3d();

protected:
	const char *getCypher();
};

class Scheduler_v1w : public Scheduler_v3d {
public:
	Scheduler_v1w(HugoEngine *vm);
	~Scheduler_v1w();

	void runScheduler();

protected:
	uint32 getTicks();

};
} // End of namespace Hugo
#endif //HUGO_SCHEDULE_H