aboutsummaryrefslogtreecommitdiff
path: root/engines/hugo/schedule_v1d.cpp
blob: 68933f375e41ec21fff3ad654148da9c736cbc1b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on original Hugo Trilogy source code
 *
 * Copyright (c) 1989-1995 David P. Gray
 *
 */

// This module contains all the scheduling and timing stuff

#include "common/system.h"

#include "hugo/game.h"
#include "hugo/hugo.h"
#include "hugo/schedule.h"
#include "hugo/file.h"
#include "hugo/display.h"
#include "hugo/util.h"

namespace Hugo {

Scheduler_v1d::Scheduler_v1d(HugoEngine *vm) : Scheduler(vm) {
}

Scheduler_v1d::~Scheduler_v1d() {
}

const char *Scheduler_v1d::getCypher() {
	return "Copyright (c) 1990, Gray Design Associates";
}

uint32 Scheduler_v1d::getTicks() {
	return getDosTicks(false);
}

/**
* Delete an event structure (i.e. return it to the free list)
* Note that event is assumed at head of queue (i.e. earliest).  To delete
* an event from the middle of the queue, merely overwrite its action type
* to be ANULL
*/
void Scheduler_v1d::delQueue(event_t *curEvent) {
	debugC(4, kDebugSchedule, "delQueue()");

	if (curEvent == _headEvent)                     // If p was the head ptr
		_headEvent = curEvent->nextEvent;           // then make new head_p

	if (_headEvent)
		_headEvent->prevEvent = 0;                  // Mark end of list
	else
		_tailEvent = 0;                             // Empty queue

	curEvent->nextEvent = _freeEvent;               // Return p to free list
	if (_freeEvent)                                 // Special case, if free list was empty
		_freeEvent->prevEvent = curEvent;
	_freeEvent = curEvent;
}

/**
* This is the scheduler which runs every tick.  It examines the event queue
* for any events whose time has come.  It dequeues these events and performs
* the action associated with the event, returning it to the free queue
*/
void Scheduler_v1d::runScheduler() {
	debugC(6, kDebugSchedule, "runScheduler");

	uint32 ticker = getTicks();                     // The time now, in ticks
	event_t *curEvent = _headEvent;                 // The earliest event

	while (curEvent && (curEvent->time <= ticker))  // While mature events found
		curEvent = doAction(curEvent);              // Perform the action (returns next_p)
}

void Scheduler_v1d::delEventType(action_t actTypeDel) {
	// Note: actions are not deleted here, simply turned into NOPs!
	event_t *wrkEvent = _headEvent;                 // The earliest event
	while (wrkEvent) {                              // While events found in list
		if (wrkEvent->action->a20.actType == actTypeDel)
			wrkEvent->action->a20.actType = ANULL;
		wrkEvent = wrkEvent->nextEvent;
	}
}

void Scheduler_v1d::promptAction(act *action) {
	Utils::Box(BOX_PROMPT, "%s", _vm->_file->fetchString(action->a3.promptIndex));
	char response[256];
	strcpy(response, _vm->_file->fetchString(action->a3.responsePtr[0]));
	if (action->a3.encodedFl) {
		warning("Encrypted flag set");
		decodeString(response);
	}

	warning("STUB: doAction(act3), expecting answer %s", response);

	// TODO: The answer of the player is not handled currently! Once it'll be read in the messageBox, uncomment this block
#if 0
	if (strstr (response, action->a3.response))
		insertActionList(action->a3.actPassIndex);
	else
		insertActionList(action->a3.actFailIndex);
#endif

	// HACK: As the answer is not read, currently it's always considered correct
	insertActionList(action->a3.actPassIndex);
}
} // End of namespace Hugo