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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef HUGO_SOUND_H
#define HUGO_SOUND_H
#include "sound/mixer.h"
namespace Hugo {
class SoundHandler {
public:
SoundHandler(HugoEngine &vm);
void toggleMusic();
void toggleSound();
void setMusicVolume();
void playMusic(short tune);
void playSound(short sound, stereo_t channel, byte priority);
void initSound(inst_t action);
private:
HugoEngine &_vm;
Audio::SoundHandle _soundHandle;
void stopSound();
void stopMusic();
void playMIDI(sound_pt seq_p, uint16 size);
void pauseSound(bool activeFl, int hTask);
};
} // end of namespace Hugo
#endif //HUGO_SOUND_H
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