aboutsummaryrefslogtreecommitdiff
path: root/engines/hugo/util.h
blob: f944baa32458e7c6cf4c4ad0f199b9973aa5269b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on original Hugo Trilogy source code
 *
 * Copyright (c) 1989-1995 David P. Gray
 *
 */

#ifndef HUGO_UTIL_H
#define HUGO_UTIL_H

namespace Hugo {

enum seqTextUtil {
	kTech     = 0,
	kErr1     = 1,
	kErr2     = 2,
	kErr3     = 3,
	kErr4     = 4,
	kErr5     = 5,
	kErr6     = 6,
	kGameOver = 7
//	kObsoleteErr1 = 8,
//	kObsoleteErr2 = 9
};

namespace Utils {
int      firstBit(byte data);
int      lastBit(byte data);
void     reverseByte(byte *data);
void     Warn(bool technote, const char *format, ...) GCC_PRINTF(2, 3);
void     Error(int code, const char *format, ...) GCC_PRINTF(2, 3);
void     gameOverMsg();
char    *Box(box_t, const char *, ...) GCC_PRINTF(2, 3);
}

} // End of namespace Hugo

#endif