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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef HUGO_UTIL_H
#define HUGO_UTIL_H
namespace Hugo {
enum seqTextUtil {
kTech = 0,
kErr1 = 1,
kErr2 = 2,
kErr3 = 3,
kErr4 = 4,
kErr5 = 5,
kErr6 = 6,
kGameOver = 7
// kObsoleteErr1 = 8,
// kObsoleteErr2 = 9
};
namespace Utils {
int firstBit(byte data);
int lastBit(byte data);
void reverseByte(byte *data);
void Warn(bool technote, const char *format, ...) GCC_PRINTF(2, 3);
void Error(int code, const char *format, ...) GCC_PRINTF(2, 3);
void gameOverMsg();
char *Box(box_t, const char *, ...) GCC_PRINTF(2, 3);
}
} // End of namespace Hugo
#endif
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