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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef HUGO_UTIL_H
#define HUGO_UTIL_H
namespace Hugo {
enum seqTextUtil {
kGameOver = 0
};
namespace Utils {
int firstBit(byte data);
int lastBit(byte data);
void reverseByte(byte *data);
/**
* Show a dialog notifying the user about something, with
* only a simple "OK" button to dismiss it.
*/
void notifyBox(const Common::String &msg);
/**
* Show a dialog prompting the player to input some text.
*/
Common::String promptBox(const Common::String &msg);
/**
* Show a dialog prompting the player for a "yes"/"no" choice.
*/
bool yesNoBox(const Common::String &msg);
/**
* Convert a string to lower case, in place.
* @param buffer string to convert to lower case
* @return the string which was passed in
*/
char *strlwr(char *buffer);
} // End of namespace Utils
} // End of namespace Hugo
#endif
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